Real-World Software Projects for Computer Science and Engineering Students

Real-World Software Projects for Computer Science and Engineering Students

Nguyen-Duc, Anh; Gupta, Varun

Taylor & Francis Ltd

02/2021

126

Dura

Inglês

9780367635985

15 a 20 dias

410

Descrição não disponível.
1. Introduction. 2. Design dimensions of project courses. 3. Project planning. 4. Project execution. 5. Project closing. 6. Incremental project-based learning. 7. Dissemination of results. Appendix 1 Project description. Appendix 2: Student background questionnaire. Appendix 3: Lectures in PRO1000, Spring semester 2020. Appendix 4: Suggested structure of the project report. Appendix 5: Templates of Sprint reports.
Product Backlog;Real-world software projects;Sprint Backlog;Industrial settings;Gantt Charts;Engineering students;Project Based Learning;Computer science students;User Stories;Software development;WBS;Scrum Team;Scrum Master;UML Diagram;Project Based Learning Courses;PBL Approach;Sprint Review Meeting;Literature Review;Research Articles;Data Sets;Software Engineering Project;Software Engineering Body;SE Knowledge;Team Size;Daily Standup Meeting;Previous Increment;Random Assignment;Product Owner;IEEE Xplore;PBL