Deep Learning in Gaming and Animations
Deep Learning in Gaming and Animations
Principles and Applications
Agarwal, Deevyankar; Chaudhary, Vikas; Sharma, Moolchand; Sharma, Prerna
Taylor & Francis Ltd
12/2021
156
Dura
Inglês
9781032126098
15 a 20 dias
385
Priyanshi Gupta , Vividha and Preeti Nagrath
Chapter 2 The Future of Automatically Generated Animation with AI
Preety Khatri
Chapter 3 Artificial Intelligence as Futuristic Approach for Narrative Gaming
Toka Haroun, Vikas Rao Naidu, and Aparna Agarwal
Chapter 4 Review on Using Artificial Intelligence Related Deep Learning Techniques in Gaming and Recent Networks
Mujahid Tabassum, Sundresan Perumal, Hadi Nabipour Afrouzi, Saad Bin Abdul Kashem, and Waqar Hassan
Chapter 5 A Review on Deep Learning Algorithms for Image Processing in Gaming and Animations
Sugandha Chakraverti, Ashish Kumar Chakraverti, Piyush Bhushan Singh, and Rakesh Ranjan
Chapter 6 Artificial Intelligence in Games
Abhisht Joshi, Moolchand Sharma, and Jafar Al Zubi
Chapter 7 A Framework for Estimation of Generative Models Through an Adversarial Process for Production of Animated Gaming Characters
Saad Bin Khalid and Bramah Hazela
Chapter 8 Generative Adversarial Networks Based PCG for Games
Nimisha Mittal, Priyanjali Pratap Singh, and Prerna Sharma
Priyanshi Gupta , Vividha and Preeti Nagrath
Chapter 2 The Future of Automatically Generated Animation with AI
Preety Khatri
Chapter 3 Artificial Intelligence as Futuristic Approach for Narrative Gaming
Toka Haroun, Vikas Rao Naidu, and Aparna Agarwal
Chapter 4 Review on Using Artificial Intelligence Related Deep Learning Techniques in Gaming and Recent Networks
Mujahid Tabassum, Sundresan Perumal, Hadi Nabipour Afrouzi, Saad Bin Abdul Kashem, and Waqar Hassan
Chapter 5 A Review on Deep Learning Algorithms for Image Processing in Gaming and Animations
Sugandha Chakraverti, Ashish Kumar Chakraverti, Piyush Bhushan Singh, and Rakesh Ranjan
Chapter 6 Artificial Intelligence in Games
Abhisht Joshi, Moolchand Sharma, and Jafar Al Zubi
Chapter 7 A Framework for Estimation of Generative Models Through an Adversarial Process for Production of Animated Gaming Characters
Saad Bin Khalid and Bramah Hazela
Chapter 8 Generative Adversarial Networks Based PCG for Games
Nimisha Mittal, Priyanjali Pratap Singh, and Prerna Sharma