Deep Learning in Gaming and Animations

Deep Learning in Gaming and Animations

Principles and Applications

Agarwal, Deevyankar; Chaudhary, Vikas; Sharma, Moolchand; Sharma, Prerna

Taylor & Francis Ltd

12/2021

156

Dura

Inglês

9781032126098

15 a 20 dias

385

Descrição não disponível.
Chapter 1 Checkers-AI

Priyanshi Gupta , Vividha and Preeti Nagrath

Chapter 2 The Future of Automatically Generated Animation with AI

Preety Khatri

Chapter 3 Artificial Intelligence as Futuristic Approach for Narrative Gaming

Toka Haroun, Vikas Rao Naidu, and Aparna Agarwal

Chapter 4 Review on Using Artificial Intelligence Related Deep Learning Techniques in Gaming and Recent Networks

Mujahid Tabassum, Sundresan Perumal, Hadi Nabipour Afrouzi, Saad Bin Abdul Kashem, and Waqar Hassan

Chapter 5 A Review on Deep Learning Algorithms for Image Processing in Gaming and Animations

Sugandha Chakraverti, Ashish Kumar Chakraverti, Piyush Bhushan Singh, and Rakesh Ranjan

Chapter 6 Artificial Intelligence in Games

Abhisht Joshi, Moolchand Sharma, and Jafar Al Zubi

Chapter 7 A Framework for Estimation of Generative Models Through an Adversarial Process for Production of Animated Gaming Characters

Saad Bin Khalid and Bramah Hazela

Chapter 8 Generative Adversarial Networks Based PCG for Games

Nimisha Mittal, Priyanjali Pratap Singh, and Prerna Sharma
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Game Developers;Alpha Beta Pruning;Game AI;IoT Network;Supervise Ml;Dl Algorithm;Vice Versa;Recurrent Neural Networks;Smite;IoT Application;PCG;Convolutional Layer;Horror Games;Content Based Image Retrieval;IoT Device;AI Agent;Gaming Experience;Non-deterministic Methods;Binary Search Tree;Checkers Game;Image Fusion;IoT System;Search Tree;SAE;Super Mario Bros