Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

Vanhove, Sander

Packt Publishing Limited

05/2024

378

Mole

9781804616987

Pré-lançamento - envio 15 a 20 dias após a sua edição

Descrição não disponível.
Table of Contents

Setting Up the Environment
Getting Familiar with Variables and Control Flow
Grouping Information in Arrays, Loops, and Dictionaries
Bringing Structure with Methods and Classes
How and Why to Keep Your Code Clean
Creating a World of Your Own in Godot
Making the Character Move
Splitting and Reusing Scenes
Cameras, Collisions, and Collectibles
Creating Menus, Making Enemies, and Using Autoloads
Playing Together with Multiplayer
Exporting to Multiple Platforms
OOP Continued and Advanced Topics
Advanced Programming Patterns
Using the File System
What Next?
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Game development book; game programming books; Godot game; Godot 4 book; Unreal; Unity game engine; game developer