Unity Certified Programmer Exam Guide
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Unity Certified Programmer Exam Guide
Pass the Unity certification exam with the help of expert tips and techniques
Walker, Philip
Packt Publishing Limited
05/2022
766
Mole
Inglês
9781803246215
15 a 20 dias
Descrição não disponível.
Table of Contents
Setting Up and Structuring Our Project
Adding and Manipulating Objects
Managing Scripts and Taking a Mock Test
Applying Art, Animation, and Particles
Creating a Shop Scene for Our Game
Purchasing In-Game Items and Advertisements
Creating a Game Loop and Mock Test
Adding Custom Fonts and UI
Creating a 2D Shop Interface and In-Game HUD
Pausing the Game, Altering Sound, and a Mock Test
Storing Data and Audio Mixer
NavMesh, Timeline, and a Mock Test
Effects, Testing, Performance, and Alt Controls
Full Unity Programmer Mock Exam
Setting Up and Structuring Our Project
Adding and Manipulating Objects
Managing Scripts and Taking a Mock Test
Applying Art, Animation, and Particles
Creating a Shop Scene for Our Game
Purchasing In-Game Items and Advertisements
Creating a Game Loop and Mock Test
Adding Custom Fonts and UI
Creating a 2D Shop Interface and In-Game HUD
Pausing the Game, Altering Sound, and a Mock Test
Storing Data and Audio Mixer
NavMesh, Timeline, and a Mock Test
Effects, Testing, Performance, and Alt Controls
Full Unity Programmer Mock Exam
Assunto não disponível.
C#; Unity certification; 2D animation; 3D animation; Unity scripts; mock tests; exam tips
Table of Contents
Setting Up and Structuring Our Project
Adding and Manipulating Objects
Managing Scripts and Taking a Mock Test
Applying Art, Animation, and Particles
Creating a Shop Scene for Our Game
Purchasing In-Game Items and Advertisements
Creating a Game Loop and Mock Test
Adding Custom Fonts and UI
Creating a 2D Shop Interface and In-Game HUD
Pausing the Game, Altering Sound, and a Mock Test
Storing Data and Audio Mixer
NavMesh, Timeline, and a Mock Test
Effects, Testing, Performance, and Alt Controls
Full Unity Programmer Mock Exam
Setting Up and Structuring Our Project
Adding and Manipulating Objects
Managing Scripts and Taking a Mock Test
Applying Art, Animation, and Particles
Creating a Shop Scene for Our Game
Purchasing In-Game Items and Advertisements
Creating a Game Loop and Mock Test
Adding Custom Fonts and UI
Creating a 2D Shop Interface and In-Game HUD
Pausing the Game, Altering Sound, and a Mock Test
Storing Data and Audio Mixer
NavMesh, Timeline, and a Mock Test
Effects, Testing, Performance, and Alt Controls
Full Unity Programmer Mock Exam