Quests

Quests

Design, Theory, and History in Games and Narratives

Howard, Jeff

Taylor & Francis Ltd

04/2022

222

Mole

Inglês

9780367686048

15 a 20 dias

662

Descrição não disponível.
1. I. DEFINITIONS, THEORIES, AND HISTORIES OF QUESTS. II. BEGINNING QUEST DESIGN. 2. I. THE SPACES OF THE QUEST. II. LEVEL DESIGN. 3. I. THE CHARACTERS OF THE QUEST. II. NPC CREATION AND DIALOGUE TREES. 4. I. THE OBJECTS OF THE QUEST. II. DESIGNING QUEST ITEMS. 5. I. THE CHALLENGES OF THE QUEST AND QUEST SYSTEMS. II. SCRIPTING . 6. QUESTS AND PEDAGOGY.
game writing;nights;missions;queen;Quests;Fungus;Unity;game design;shield;narrative design;narrative;Gawain;Sir Gawain;Hero's Journey;Elder Scrolls;Green Knight;Quest Games;Side Quests;Young Man;Kill Quests;Dungeon Crawls;Quest Narratives;Neverwinter Nights;Invisible Sun;Indie Games;Eternal Darkness;Demon's Souls;Non-Player Characters;Ultima IV;Evergreen;Elder Scrolls Online;Dragon Age;Vice Versa;Devious;Gawain's Shield