Interaction Design for 3D User Interfaces

Interaction Design for 3D User Interfaces

The World of Modern Input Devices for Research, Applications, and Game Development

Adjouadi, Malek; Rishe, Naphtali; Abyarjoo, Fatemeh; Barreto, Armando; Ortega, Francisco R.

Taylor & Francis Ltd

12/2021

804

Mole

Inglês

9781032242842

15 a 20 dias

1490

Descrição não disponível.
THEORY. Introduction. Input Interfaces. Output Interfaces and Displays. Computer Graphics. 3D Interaction. 3D Navigation. Descriptive and Predictive Models. Multi-Touch. Multi-Touch for Stereoscopic Displays. Pen and Multi-Touch Modeling and Recognition. Using Multi-Touch with PetriNets. Eye Gaze Tracking as Input in Human-Computer Interaction. Brain-Computer Interfaces: Considerations for the Next Frontier in Interactive Graphics and Games. ADVANCED TOPICS. 3D Input Math Basics. Introduction to Digital Signal Processing. Three Dimensional Rotations. MEMS Inertial Sensors and Magnetic Sensors. Kalman Filters. Quaternions and Sensor Fusion. HANDS-ON. Hands-On: Inertial Sensors for 3D Input. Simple Hands-On Project with Unity3D and Oculus Rift. Hands-On Approach with Leap Motion. Hands-On Approach with Kinect Sensor v2. Creating Home-Brew Devices with Arduino Microcontrollers. Autonomous Bicycle with Gyroscope Sensor. Input Implementation Details. CASE STUDY: SPEECH AS INPUT. Multimodal Human-Like Conversational Interfaces. Adaptive Dialogue Systems for Health. CONTENTS OF ONLINE SUPPLEMENTARY MATERIAL. The World of Gesture Recognition. Input Frameworks and Development Considerations for Input Technologies. Hands-On: Multi-Touch and Pen Using Microsoft Windows 8 and Windows 10 with Microsoft Surface Pro. Hands-on: Intel RealSense SDK. APPENDICES. Displays. Creating Your Own Virtual Reality Headset.
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Game Interaction;Graphics And Multimedia Programming;Input Devices;Modern Input Devices;Computers And Technology;Game Development;Game Programming;Gyroscope;Human-Computer Interaction;Multi-touch Display;Input User Interfaces;Vice Versa;Input Device;Input;Euler Angles;Control Display Gain;TTS;Kalman Filter;Gyroscope Sensors;Leap Motion Controller;MDP;Leap Motion;Inertial Sensors;ECA;Mem Sensor;Multi-touch Interaction;System Dialog;Dialog Strategies;HMM;Petri Nets;Rotation Matrix;Dialog State;Non-preferred Hand;Fixed Displays;Emotiv EPOC