Introduction to Game Programming using Processing

Introduction to Game Programming using Processing

For Designers, Artists, Players, Non-Tech People and Everybody Else

Cermak-Sassenrath, Daniel

Taylor & Francis Ltd

06/2024

326

Mole

Inglês

9781032386133

Pré-lançamento - envio 15 a 20 dias após a sua edição

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1. The Process of Programming 2. Hello Game World! 3. Console Output and Comments 4. Variables and Data Types 5. Iteration with the while Loop 6. Conditionals (if, if/else, if/else if) 7. Relational Expressions (e.g. <, >) and Logical Operators (e.g. &&, ||) 8. Math and Arithmetic 9. Short Cuts 10. Type Conversions (Casting and Rounding) 11. Formatting Code 12. Iteration with the for Loop 13. Arrays 14. Functions 15. Movement 16. Basic Collision Detection 17. Drawing Modes and Drawing Lines 18. Polygons and Vertex Functions 19. Colour and Transparency 20. Text and Fonts, and Loading and Saving Data 21. Real Time 22. Images 23. The Processing IDE, Technical Documentation, Debugging and Common Errors 24. Programming Rules of Thumb 25. Classes and Objects 26. Event-Driven Programming and Game Controls 27. Hardware Speed Independence for Movement 28. Sprites, Frame-Based Animation and Timed Events 29. Tiling 30. Scrolling and Split-Screen Displays 31. Movement in Curves 32. Pixel-Perfect Collision Detection 33. Vectors 34. ArrayLists 35. Recursion 36. Basic Game AI and Enemy Behaviour 37. Programming Libraries, and Using an Audio Library
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game development;game design;Processing;game programming;game production;interactive applications