Fundamentals of Computer Graphics

Fundamentals of Computer Graphics

International Student Edition

Shirley, Peter; Marschner, Steve

Taylor & Francis Ltd

09/2021

700

Dura

Inglês

9780367505035

15 a 20 dias

2060

Descrição não disponível.
1 Introduction

2 Miscellaneous Math

3 Raster Images

4 Ray Tracing

5 Surface Shading

6 Linear Algebra

7 Transformation Matrices

8 Viewing

9 The Graphics Pipeline

10 Signal Processing

11 Texture Mapping

12 Data Structures for Graphics

13 Sampling

14 Physics-Based Rendering

15 Curves

Michael Gleicher

16 Computer Animation

Michael Ashikhmin

17 Using Graphics Hardware

Peter Willemsen

18 Color

Erik Reinhard and Garrett Johnson

19 Visual Perception

William B. Thompson

20 Tone Reproduction

Erik Reinhard

21 Implicit Modeling

Brian Wyvill

22 Computer Graphics in Games

Naty Hoffman

23 Visualization

Tamara Munzner
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Animation;Computer graphics;Image processing;Ray tracing;Optical data processing;Peter Shirley;Michael Ashikhmin;Michael Gleicher;Naty Hoffman;Garrett Johnson;Tamara Munzner;Erik Reinhard;William B. Thompson;Peter Willemsen;Brian Wyvill;Texture Coordinates;BSP Tree;Barycentric Coordinates;Texture Lookups;Tone Reproduction Operator;Graphic API;View Volume;Homogeneous Coordinates;Eigenvalue Decomposition;Graphics Pipeline;Color Appearance Modeling;BRDF;RGB Color;Shading Model;Computing Shading;Fragment Shader;Shading Calculation;Blinn Phong Shading;Vertex Shader;Human Visual System;Texture Coordinate Function;Canonical View Volume;RGB;High Dynamic Range Images