Virtual Learning Environments
Virtual Learning Environments
Unveiling Learning and Identity
Foster, Aroutis; Shah, Mamta
Taylor & Francis Ltd
06/2024
138
Dura
9781032726533
Pré-lançamento - envio 15 a 20 dias após a sua edição
Notes on Contributors
Introduction: Framing and Studying Learning and Identity in Virtual Learning Environments Aroutis Foster and Mamta Shah
PART I. Learning, Instruction, and Cognition
1. Influences of Game Design and Context on Learners' Trying on Moral Identities
Spencer P. Greenhalgh
2. Assessing Science Identity Exploration in Immersive Virtual Environments: A Mixed Methods Approach
Joseph M. Reilly, Eileen McGivney, Chris Dede and Tina Grotzer
3. Spaces of Rebellion: the Use of Multi-user Virtual Environments in the Development of Learner Epistemic Identity
Michael Glassman, Irina Kuznetcova, Tzu-Jung Lin, Shantanu Tilak, Qiannan Wang and Amanda Walling
4. Successful Learning Environments Support and Harness Students' Identity-based Motivation: A Primer
Daphna Oyserman and Andrew Dawson
PART II. Motivation and Social Processes
5. Context, Community, and the Individual: Modeling Identity in a Game Affinity Space Amanda Barany and Aroutis Foster
PART III. Measurement, Statistics, and Research Design
6. Facilitating and Interpreting High School Students' Identity Exploration Trajectories in STEM
Mamta Shah, Aroutis Foster, Hamideh Talafian, Amanda Barany and Mark E. Petrovich Jr.
PART IV. Commentary on Virtual Learning Environments: Unveiling Learning and Identity
7. Operationalizing Identity - Studying Changing Selves in Experimental Learning Environments
David Williamson Shaffer
Index
- Psicologia social, de grupo ou colectiva
- Teino dos professores
- dotes e técnicas do ensino
- Aprendizagem aberta, aprendizagem em casa, a educação a distância
- Psicologia educacional
- Equipamentos e tecnologia educacional, computer-aided learning (CAL)
- A teoria psicológica e escolas de pensamento
- Ensino de um assunto específico
- Material educativo
- Propósito moral e social da educação
Notes on Contributors
Introduction: Framing and Studying Learning and Identity in Virtual Learning Environments Aroutis Foster and Mamta Shah
PART I. Learning, Instruction, and Cognition
1. Influences of Game Design and Context on Learners' Trying on Moral Identities
Spencer P. Greenhalgh
2. Assessing Science Identity Exploration in Immersive Virtual Environments: A Mixed Methods Approach
Joseph M. Reilly, Eileen McGivney, Chris Dede and Tina Grotzer
3. Spaces of Rebellion: the Use of Multi-user Virtual Environments in the Development of Learner Epistemic Identity
Michael Glassman, Irina Kuznetcova, Tzu-Jung Lin, Shantanu Tilak, Qiannan Wang and Amanda Walling
4. Successful Learning Environments Support and Harness Students' Identity-based Motivation: A Primer
Daphna Oyserman and Andrew Dawson
PART II. Motivation and Social Processes
5. Context, Community, and the Individual: Modeling Identity in a Game Affinity Space Amanda Barany and Aroutis Foster
PART III. Measurement, Statistics, and Research Design
6. Facilitating and Interpreting High School Students' Identity Exploration Trajectories in STEM
Mamta Shah, Aroutis Foster, Hamideh Talafian, Amanda Barany and Mark E. Petrovich Jr.
PART IV. Commentary on Virtual Learning Environments: Unveiling Learning and Identity
7. Operationalizing Identity - Studying Changing Selves in Experimental Learning Environments
David Williamson Shaffer
Index
- Psicologia social, de grupo ou colectiva
- Teino dos professores
- dotes e técnicas do ensino
- Aprendizagem aberta, aprendizagem em casa, a educação a distância
- Psicologia educacional
- Equipamentos e tecnologia educacional, computer-aided learning (CAL)
- A teoria psicológica e escolas de pensamento
- Ensino de um assunto específico
- Material educativo
- Propósito moral e social da educação