Ethics of Playing, Researching, and Teaching Games in the Writing Classroom

Ethics of Playing, Researching, and Teaching Games in the Writing Classroom

Johnson, Matthew S.S.; Colby, Richard; Shultz Colby, Rebekah

Springer Nature Switzerland AG

01/2022

338

Mole

Inglês

9783030633134

15 a 20 dias

473

Descrição não disponível.
1. Introduction: Playing with the Rules.- 2. Crash and Burn.- 3. From Actuality to Possibility: Reckoning with the Ethics of Failure in Pedagogy.- 4. Waiting for Players: Rooms, Lobbies, and Hosting Experiences.- 5. Playing Games with Our Lives: What Critical Pedagogy Can Teach Us About the Ethics of Games in the Writing Classroom.- 6. Procedural Ethics and a Night in the Woods.- 7. "To See You Made Humble": Agency and Ethos in The Stanley Parable.- 8. Dromopoeia: Teaching Ethopeia, Prudence (Phronesis), and Ethics (Well-being) with Avatar.- 9. This Isn't Supposed to Be Fun: Using Game-Based Writing Projects as a Form of Pragmatic Ethical Inquiry in the Composition Classroom.- 10. Procedural-Relational Power Analysis: A Model for Deconstructing and Intervening in Everyday Games.- 11. Surfacing Values in Difficult Conversations: Game-based Training to Lower the Stakes on Challenging Topics.- 12. The Hardcore Gamer is Dead: Long Live Gamers.- 13. Ethos and Interaction in The Elder Scrolls Online.- 14. Writing for Gaming Audiences: A Case Study.- 15. The Ethics of Treating Online Gaming Forums as Research Data.- 16. So, You Want to Start a Research Archive? Ethical Issues Researching and Archiving Video Game History.- 17. Toward a Broader Conception of Theorycrafting.- 18. Using World of Warcraft for Translingual Practice: Teaching Recontextualization Strategies.
writing pedagogy;rhetoric;gaming;classroom instruction;composition