Writing for Games
portes grátis
Writing for Games
Theory and Practice
Nicklin, Hannah
Taylor & Francis Ltd
05/2022
288
Dura
Inglês
9781032023069
15 a 20 dias
521
Descrição não disponível.
Part I Theory. 1. Craft. 2. Vocabulary - Games. 3. Vocabulary - Story Structure. 4. Vocabulary - Story Components. 5. Games Writing as a Discipline. 6. Form-led Design. 7. A Note on Writing Comedy. 8. Further Reading. 9. A Note on Ethics. Part II Case Studies. 10. Introduction to the Case Studies. 11. Character and Dialogue in Life is Strange 2. 12. Ethics and Adaptation in 80 Days. 13. Format and the Heist in Last Stop. Part III A Practical Handbook. 14. Introduction to the Workbook. 15. Tools for Starting. 16. Tools for Developing. 17. Tools for Finishing.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
game writing;narrative designer;writing theory;writing;storytelling;Hold;Narrative Design;Part III;Wo;Follow;Tv;Indie;Indie Games;Games Storytelling;USA;Vice Versa;Deep Space;LGBTQ;Prep;Timeline;Workshop;Content Lock;Tv Writing;Lived;Deep Space Nine;Paper Dolls;Eighty Days;Imposter Syndrome;PEGI
Part I Theory. 1. Craft. 2. Vocabulary - Games. 3. Vocabulary - Story Structure. 4. Vocabulary - Story Components. 5. Games Writing as a Discipline. 6. Form-led Design. 7. A Note on Writing Comedy. 8. Further Reading. 9. A Note on Ethics. Part II Case Studies. 10. Introduction to the Case Studies. 11. Character and Dialogue in Life is Strange 2. 12. Ethics and Adaptation in 80 Days. 13. Format and the Heist in Last Stop. Part III A Practical Handbook. 14. Introduction to the Workbook. 15. Tools for Starting. 16. Tools for Developing. 17. Tools for Finishing.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.