Allegorithmic
portes grátis
Allegorithmic
The Company That Brought Substance to the World of 3D
Deguy, Sebastien
Taylor & Francis Ltd
01/2025
434
Dura
9781032878201
Pré-lançamento - envio 15 a 20 dias após a sua edição
Descrição não disponível.
Part I Preamble and Introduction
Part II 1996 - 1998
Chapter 01 Key meetings
Chapter 02 DEA, Femis
Part III 1998 - 2001
Chapter 03 PhD Thesis
Chapter 04 Teaching
Chapter 05 Convergence
Part IV 2002 - 2003
Chapter 06 Incubation
Chapter 07 TAON 2, TAON3
Chapter 08 Conferences
Part V 2003 - 2007
Chapter 09 Beginnings
Chapter 10 Special Effects and Projects
Chapter 11 Presence in America
Chapter 12 Luxology and Imagesyth
Chapter 13 Dave Taylor, RoboBlitz, and ProFX
Chapter 14 Technical Demos
Chapter 15 Autodesk: first contacts
Chapter 16 NVIDIA and Pachinko
Chapter 17 Summary of Progress up to mid-2007, and conclusion of this period
Part VI 2007 - 2011
Chapter 18 Investment from Dassault Systemes
Chapter 19 The team grows, new offices
Chapter 20 Prospection in Asia, and Redux
Chapter 21 Demos, products, and conferences
Chapter 22 Autodesk again
Chapter 23 A second round of investment
Chapter 24 Unity
Chapter 25 Summary of progress up to mid-2011, and conclusion of this period
Part VII 2011 - 2015
Chapter 26 PBR and Substance Designer
Chapter 27 Naughty Dog, alpha-site for Substance Designer
Chapter 28 Premises
Chapter 29 Substance Painter
Chapter 30 Demos, games, and products
Chapter 31 Contests,
Chapter 32 Conferences and commercial prospection
Chapter 33 New markets
Chapter 34 Summary of progress up to mid-2015, and conclusion of this period
Part VIII 2015 - 2019
Chapter 35 Structure and Culture
Chapter 36 Our Products
Chapter 37 The Meet MAT Contest
Chapter 38 Conferences and Substance Days
Chapter 39 Investment in Adone, in 2017
Chapter 40 Global Gatherings
Chapter 41 X-TAON: the Allegorithmic concept car, and the contest
Chapter 42 Sale to Adobe
Chapter 43 Summary of progress up to the beginning of 2019, and conclusion of this
period
Part IX Conclusion and Postface
References
Index
Part II 1996 - 1998
Chapter 01 Key meetings
Chapter 02 DEA, Femis
Part III 1998 - 2001
Chapter 03 PhD Thesis
Chapter 04 Teaching
Chapter 05 Convergence
Part IV 2002 - 2003
Chapter 06 Incubation
Chapter 07 TAON 2, TAON3
Chapter 08 Conferences
Part V 2003 - 2007
Chapter 09 Beginnings
Chapter 10 Special Effects and Projects
Chapter 11 Presence in America
Chapter 12 Luxology and Imagesyth
Chapter 13 Dave Taylor, RoboBlitz, and ProFX
Chapter 14 Technical Demos
Chapter 15 Autodesk: first contacts
Chapter 16 NVIDIA and Pachinko
Chapter 17 Summary of Progress up to mid-2007, and conclusion of this period
Part VI 2007 - 2011
Chapter 18 Investment from Dassault Systemes
Chapter 19 The team grows, new offices
Chapter 20 Prospection in Asia, and Redux
Chapter 21 Demos, products, and conferences
Chapter 22 Autodesk again
Chapter 23 A second round of investment
Chapter 24 Unity
Chapter 25 Summary of progress up to mid-2011, and conclusion of this period
Part VII 2011 - 2015
Chapter 26 PBR and Substance Designer
Chapter 27 Naughty Dog, alpha-site for Substance Designer
Chapter 28 Premises
Chapter 29 Substance Painter
Chapter 30 Demos, games, and products
Chapter 31 Contests,
Chapter 32 Conferences and commercial prospection
Chapter 33 New markets
Chapter 34 Summary of progress up to mid-2015, and conclusion of this period
Part VIII 2015 - 2019
Chapter 35 Structure and Culture
Chapter 36 Our Products
Chapter 37 The Meet MAT Contest
Chapter 38 Conferences and Substance Days
Chapter 39 Investment in Adone, in 2017
Chapter 40 Global Gatherings
Chapter 41 X-TAON: the Allegorithmic concept car, and the contest
Chapter 42 Sale to Adobe
Chapter 43 Summary of progress up to the beginning of 2019, and conclusion of this
period
Part IX Conclusion and Postface
References
Index
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3d art;Animation;substance painter;substance;allegorthmic;3d modeling;adobe
Part I Preamble and Introduction
Part II 1996 - 1998
Chapter 01 Key meetings
Chapter 02 DEA, Femis
Part III 1998 - 2001
Chapter 03 PhD Thesis
Chapter 04 Teaching
Chapter 05 Convergence
Part IV 2002 - 2003
Chapter 06 Incubation
Chapter 07 TAON 2, TAON3
Chapter 08 Conferences
Part V 2003 - 2007
Chapter 09 Beginnings
Chapter 10 Special Effects and Projects
Chapter 11 Presence in America
Chapter 12 Luxology and Imagesyth
Chapter 13 Dave Taylor, RoboBlitz, and ProFX
Chapter 14 Technical Demos
Chapter 15 Autodesk: first contacts
Chapter 16 NVIDIA and Pachinko
Chapter 17 Summary of Progress up to mid-2007, and conclusion of this period
Part VI 2007 - 2011
Chapter 18 Investment from Dassault Systemes
Chapter 19 The team grows, new offices
Chapter 20 Prospection in Asia, and Redux
Chapter 21 Demos, products, and conferences
Chapter 22 Autodesk again
Chapter 23 A second round of investment
Chapter 24 Unity
Chapter 25 Summary of progress up to mid-2011, and conclusion of this period
Part VII 2011 - 2015
Chapter 26 PBR and Substance Designer
Chapter 27 Naughty Dog, alpha-site for Substance Designer
Chapter 28 Premises
Chapter 29 Substance Painter
Chapter 30 Demos, games, and products
Chapter 31 Contests,
Chapter 32 Conferences and commercial prospection
Chapter 33 New markets
Chapter 34 Summary of progress up to mid-2015, and conclusion of this period
Part VIII 2015 - 2019
Chapter 35 Structure and Culture
Chapter 36 Our Products
Chapter 37 The Meet MAT Contest
Chapter 38 Conferences and Substance Days
Chapter 39 Investment in Adone, in 2017
Chapter 40 Global Gatherings
Chapter 41 X-TAON: the Allegorithmic concept car, and the contest
Chapter 42 Sale to Adobe
Chapter 43 Summary of progress up to the beginning of 2019, and conclusion of this
period
Part IX Conclusion and Postface
References
Index
Part II 1996 - 1998
Chapter 01 Key meetings
Chapter 02 DEA, Femis
Part III 1998 - 2001
Chapter 03 PhD Thesis
Chapter 04 Teaching
Chapter 05 Convergence
Part IV 2002 - 2003
Chapter 06 Incubation
Chapter 07 TAON 2, TAON3
Chapter 08 Conferences
Part V 2003 - 2007
Chapter 09 Beginnings
Chapter 10 Special Effects and Projects
Chapter 11 Presence in America
Chapter 12 Luxology and Imagesyth
Chapter 13 Dave Taylor, RoboBlitz, and ProFX
Chapter 14 Technical Demos
Chapter 15 Autodesk: first contacts
Chapter 16 NVIDIA and Pachinko
Chapter 17 Summary of Progress up to mid-2007, and conclusion of this period
Part VI 2007 - 2011
Chapter 18 Investment from Dassault Systemes
Chapter 19 The team grows, new offices
Chapter 20 Prospection in Asia, and Redux
Chapter 21 Demos, products, and conferences
Chapter 22 Autodesk again
Chapter 23 A second round of investment
Chapter 24 Unity
Chapter 25 Summary of progress up to mid-2011, and conclusion of this period
Part VII 2011 - 2015
Chapter 26 PBR and Substance Designer
Chapter 27 Naughty Dog, alpha-site for Substance Designer
Chapter 28 Premises
Chapter 29 Substance Painter
Chapter 30 Demos, games, and products
Chapter 31 Contests,
Chapter 32 Conferences and commercial prospection
Chapter 33 New markets
Chapter 34 Summary of progress up to mid-2015, and conclusion of this period
Part VIII 2015 - 2019
Chapter 35 Structure and Culture
Chapter 36 Our Products
Chapter 37 The Meet MAT Contest
Chapter 38 Conferences and Substance Days
Chapter 39 Investment in Adone, in 2017
Chapter 40 Global Gatherings
Chapter 41 X-TAON: the Allegorithmic concept car, and the contest
Chapter 42 Sale to Adobe
Chapter 43 Summary of progress up to the beginning of 2019, and conclusion of this
period
Part IX Conclusion and Postface
References
Index
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