Virtual, Augmented and Mixed Reality: Design and Development

Virtual, Augmented and Mixed Reality: Design and Development

14th International Conference, VAMR 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I

Chen, Jessie Y. C.; Fragomeni, Gino

Springer International Publishing AG

05/2022

521

Mole

Inglês

9783031059384

15 a 20 dias

831

Descrição não disponível.
Developing VAMR Environments.- Integration of Augmented, Virtual and Mixed Reality with Building Information Modeling: A Systematic Literature Review.- Visualization of Macroscopic Structure of Ultra-High Performance Concrete Based on X-ray Computed Tomography using Immersive Environments.- Photographic Composition Guide for Photo Acquisition on Augmented Reality Glasses.- Method to Create a Metaverse using Smartphone Data.- Development of Standards for Production of Immersive 360 Motion Graphics, based on 360 Monoscopic Videos: Layers of Information and Development of Content.- Multi-user Multi-platform xR collaboration: System and evaluation.- Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality.- Virtual Equipment System: Toward Bag of Holding and other Extradimensional Storage in Extended Reality.- Virtual Equipment System: First Evaluation of Egocentric Virtual Equipment for Sensory Settings.- Evaluating VAMR environments.- Effect of Personality Traits and Stressor Inducers on Users' Cognitive Load during Interactions with VR Environments.- The Development and Validation of an Augmented and Mixed Reality Usability Heuristic Checklist.- A Vibrotactile Reaction Time Task to Measure Cognitive Performance in Virtual and Real Environments.- Assessing User Experience of Text Readability with Eye Tracking in Virtual Reality.- Virtual Reality is Better Than Desktop for Training a Spatial Knowledge Task, But Not for Everyone.- Is Off-The-Shelf VR Software Ready for Medical Teaching? .- Ease of Use and Preferences across Virtual Reality Displays.- Objective Quantification of Circular Vection in Immersive Environments.- Are You There? A Study on Measuring Presence in Immersive Virtual Reality.- Gesture-based, haptic and multimodal interaction in VAMR.- Tabletop 3D Digital Map Interaction with Virtual Reality Handheld Controllers.- Hand Gesture Recognition for User Interaction in Augmented Reality (AR) Experience.- Natural 3D Object Manipulation for Interactive Laparoscopic Augmented Reality Registration.- Generating Hand Posture and Motion Dataset for Hand Pose Estimation in Egocentric View.- Real-Time Bimanual Interaction Across Virtual Workspaces.- Typing in Mid Air: Assessing One- and Two-Handed Text Input Methods of the Microsoft HoloLens 2.- Learning Effect of Lay People in Gesture-Based Locomotion in Virtual Reality.- Flick Typing: A New XR Text Input System Based on Space Gestures.- Social, emotional, psychological and persuasive aspects inVAMR.- A Design Framework for Social Virtual Reality Experiences: Exploring Social and Cultural Dimensions for Meaningful and Impactful VR.- Designing Virtual Environments for Smoking Cessation: A Preliminary Investigation.- Social-Emotional Competence for the Greater Good: Exploring the Use of Serious Game, Virtual Reality and Artificial Intelligence to Elicit Prosocial Behaviors and Strengthen Cognitive Abilities of Youth, Adolescents and Educators - ASystematic Review.- Body-Related Attentional Bias in Anorexia Nervosa and Body Dissatisfaction in Females: An Eye-Tracking and Virtual Reality New Paradigm.- Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Exhibition.- The Island of Play: Reflections on How to Design Multiuser VR to Promote Social Interaction.- Development of an Invisible Human Experience System using Diminished Reality.- Towards A Social VR-based Exergame for Elderly Users: An Exploratory Study of Acceptance, Experiences and Design Principles.- Relative Research on Psychological Character and Plot Design Preference for Audiences of VR Movies.
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artificial intelligence;augmented reality;communication systems;computer hardware;computer networks;computer science;computer systems;computer vision;education;engineering;Human-Computer Interaction (HCI);internet;network protocols;signal processing;telecommunication networks;telecommunication systems;user interfaces;virtual environments;virtual reality;wireless telecommunication systems