Videogames and Agency
portes grátis
Videogames and Agency
Bodi, Bettina
Taylor & Francis Ltd
12/2022
216
Dura
Inglês
9781032285092
15 a 20 dias
576
Descrição não disponível.
Acknowledgements; Introduction; 1. Understanding Agency; Agency in Game Studies; Agency in Game Design; Toward a Conceptualisation of Agency; 2. A Multidimensional Heuristic Framework for Analysing Player Agency; Agency Afforded in Space: The Spatial-Explorative Dimension; Agency Afforded in Time: The Temporal-Ergodic Dimension; Agency Over the Avatar and its Surroundings: The Configurative-Constructive Dimension; Agency and Narrativity: The Narrative-Dramatic Dimension; 3. An "Active Cinematic Experience": Naughty Dog's Uncharted Series; Naughty Dog and the Uncharted Franchise; Developing Uncharted 4: A Thief's End; Agency and a "Cinematic Feel"; 4. "A Compelling Story with Choices That Matter": BioWare's Mass Effect Series; BioWare and the Mass Effect Franchise; Developing Mass Effect: Andromeda; Narrativity, Eventfulness, and Agency; 5. "The World is Your Play-Doh": System Era Softworks and Astroneer; Independent Games: Definitions and Trends
Developing Astroneer; Agency and Playfulness; Conclusion; Index
Developing Astroneer; Agency and Playfulness; Conclusion; Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
videogame;game studies;game design;game development;agency;paratext;video games;player action;Grand Theft Auto;Roguelike Games;Procedural Content Generation;Game Developers;Agency Affordances;Radioisotope Thermoelectric Generator;Representational Time;Non-player Character;Naughty Dog;AAA Game;Possibility Space;Avatar Action;Paratextual Analysis;System Era;Crash Bandicoot;Tv Study;BioWare Games;Terrain Tool;Mass Effect Games;Ludic Space;Mass Effect;Game Spaces;Murray's Definition;Uncharted Games
Acknowledgements; Introduction; 1. Understanding Agency; Agency in Game Studies; Agency in Game Design; Toward a Conceptualisation of Agency; 2. A Multidimensional Heuristic Framework for Analysing Player Agency; Agency Afforded in Space: The Spatial-Explorative Dimension; Agency Afforded in Time: The Temporal-Ergodic Dimension; Agency Over the Avatar and its Surroundings: The Configurative-Constructive Dimension; Agency and Narrativity: The Narrative-Dramatic Dimension; 3. An "Active Cinematic Experience": Naughty Dog's Uncharted Series; Naughty Dog and the Uncharted Franchise; Developing Uncharted 4: A Thief's End; Agency and a "Cinematic Feel"; 4. "A Compelling Story with Choices That Matter": BioWare's Mass Effect Series; BioWare and the Mass Effect Franchise; Developing Mass Effect: Andromeda; Narrativity, Eventfulness, and Agency; 5. "The World is Your Play-Doh": System Era Softworks and Astroneer; Independent Games: Definitions and Trends
Developing Astroneer; Agency and Playfulness; Conclusion; Index
Developing Astroneer; Agency and Playfulness; Conclusion; Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
videogame;game studies;game design;game development;agency;paratext;video games;player action;Grand Theft Auto;Roguelike Games;Procedural Content Generation;Game Developers;Agency Affordances;Radioisotope Thermoelectric Generator;Representational Time;Non-player Character;Naughty Dog;AAA Game;Possibility Space;Avatar Action;Paratextual Analysis;System Era;Crash Bandicoot;Tv Study;BioWare Games;Terrain Tool;Mass Effect Games;Ludic Space;Mass Effect;Game Spaces;Murray's Definition;Uncharted Games