Understanding Virtual Reality
portes grátis
Understanding Virtual Reality
Challenging Perspectives for Media Literacy and Education
McDougall, Julian; Dawkins, Steve; Jones, Sarah
Taylor & Francis Ltd
12/2022
182
Mole
Inglês
9781032061030
15 a 20 dias
358
Descrição não disponível.
List of Contributors; Preface; Acknowledgements; Introduction; Part I: Introducing Reality; 1. The Virtual Archives; 2. The Virtual Space; 3. A Multitude of Literacies; Part II: Understanding VR; 4. Understanding VR; 5. Virtual Encounters; 6. Understanding VR Audiences; 7. Teaching XR: Digital Inequalities and Education; 8. How to Use Social VR in Higher Education: Case Study of JUXYR Campus in Finland; 9. The Moral Metaverse: Establishing an Ethical Foundation for XR Design; 10. "Unruly Encounters": Literacies of Error in Immersive Virtual Environments; 11. A Virtual Journey Towards New Literacies; Part III: An Immersive Literacy; 12. Presenting New Literacies; 13. Into the Metaverse
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List of Contributors; Preface; Acknowledgements; Introduction; Part I: Introducing Reality; 1. The Virtual Archives; 2. The Virtual Space; 3. A Multitude of Literacies; Part II: Understanding VR; 4. Understanding VR; 5. Virtual Encounters; 6. Understanding VR Audiences; 7. Teaching XR: Digital Inequalities and Education; 8. How to Use Social VR in Higher Education: Case Study of JUXYR Campus in Finland; 9. The Moral Metaverse: Establishing an Ethical Foundation for XR Design; 10. "Unruly Encounters": Literacies of Error in Immersive Virtual Environments; 11. A Virtual Journey Towards New Literacies; Part III: An Immersive Literacy; 12. Presenting New Literacies; 13. Into the Metaverse
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
VR;understanding VR;virtual reality;understanding virtual reality;virtual reality for media education;VR for media education;virtual reality for media literacy;VR for media literacy;immersive technologies;immersive reality;immersive VR;immersive virtual reality;immersive technologies for media literacy;immersive technologies for media education;immersive virtual reality for media literacy;immersive virtual reality for media education;immersive technologies for media educators;immersive technologies for educators;immersive virtual reality for media educators;immersive virtual reality for educators;virtual reality for media educators;virtual reality for education;VR for education;VR for media educators;VR for educators;VR emerging technology and learning;XR emerging technology and learning;emerging technology and education;media technology for learning and understanding cultural diversities;media technology as a tool for learning;media technology as a tool for understanding cultural diversities;social VR;social VR for learning;social virtual reality for learning;social VR for education;social virtual reality for education;social VR for media education;social virtual reality for media education;social VR and teaching;social virtual reality and teaching;social VR and education;social virtual reality and education;XR;XR for education;XR for higher education;Teaching XR;extended reality for education;extended reality for higher education;Ethical Foundation for XR Design;Ethical Foundation for extended reality Design;Ethical Foundation for XR;XR and ethics;Understanding VR Audiences;Understanding Virtual Reality Audiences;Social VR in Higher Education;Social Virtual Reality in Higher Education;Immersive Virtual Environments;media literacy and VR;media literacy and virtual reality;UK High Education Context;Collaborative Autoethnography;UWE Bristol;UK Household;Immersive VR.;Space Makers;Critical Meta-reflection;Vice Versa;QR Code;VR Experience;Grand Theft Auto;Haptic Virtual Environments;VR Headset;Tactile Sets;VR System;VR Environment;VR Space;Media Literacy;Digital Inequalities;Tv Remote;Transportive Nature