Fundamentals of Tabletop Miniatures Game Design

Fundamentals of Tabletop Miniatures Game Design

A Designer's Handbook

Hutchinson, Mike; Ford, Glenn

Taylor & Francis Ltd

11/2024

242

Dura

9781032324029

Pré-lançamento - envio 15 a 20 dias após a sua edição

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Introduction. Section 1 Miniatures as Medium. 01 What Are Tabletop Miniatures Games? 02 A Brief History of Miniatures Games. 03 The Spatial Relationship. 04 When Should Something Be a Miniatures Game? 05 The Hobby Games Loop. 06 Players of Tabletop Miniatures Games. 07 Sources of Fun. 08 The Victory Imperative. 09 Fantasy and Narrative. 10 Dramatic Focus. Section 2 The Raw Materials. 11 Miniatures and Measures. 12 Scale and Scope. 13 Uncertainty. 14 Dice Mechanics. 15 Card Mechanics. 16 Genre, Theme and Setting. 17 Resources. Section 3 Miniatures Rules Systems. 18 Setup and Deployment. 19 Activation and Initiative. 20 Movement. 21 Close Resolution. 22 Line of Sight and Ranged Actions. 23 Terrain. 24 Control Removal. 25 Damage. 26 Victory Conditions. 27 Special Abilities. 28 Scenarios. 29 Campaigns. 30 Forces and List Building. 31 Conclusion. Appendix 1.
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tabletop;miniatures;game design;mechanics;rules;prototyping