Music and Sonic Environments in Video Games
portes grátis
Music and Sonic Environments in Video Games
Listening to and Performing Ludic Soundscapes
Hambleton, Elizabeth; Galloway, Kate
Taylor & Francis Ltd
11/2024
262
Dura
9781032230320
15 a 20 dias
Descrição não disponível.
List of Figures, Tables, and Musical Examples
Series Foreword
Prologue: Listening to, Performing, and Playing Game Soundscapes
Kate Galloway and Elizabeth Hambleton
Part 1
Worldbuilding and Representing Soundscapes
Chapter 1: Soundscape, Narrative, and Gameplay in the Assassin's Creed Series
Stephanie Lind
Chapter 2: The Sonic Environments of Medieval(ist) Games
Karen M. Cook
Chapter 3: Quiet and Lonely but Proud: Narrative Sound Design and Composition in the Banner Saga Trilogy
Eric Segerstrom
Chapter 4: Radiation Acoustics and the Nuclear Soundscape in the Fallout Franchise
Reba A. Wissner
Part 2
Sonic Environments, Performance, and Analytic Play
Chapter 5: Currencies and Values of Game Sounds
Peter Smucker
Chapter 6: Virtuosic Play in Super Mario Maker 2
William Ayers
Chapter 7: Sound Affects and Musical Disorientations in Exploration Horror Video Games
Sara Bowden
Part 3
Meaning, Sound, and Place
Chapter 8: Strutting with Streets of Rage: When Dance Music Enters the Fight
Hillegonda Rietveld and Andrew Lemon
Chapter 9: I MUST BE BEAUTIFUL!": Becoming Human Through Adaptive Vocal Soundscapes
Jennifer Smith
Chapter 10: Racialized Fantasy: Authenticity, Appropriation and Stereotype in Super Mario Odyssey
Thomas Yee
Chapter 11: Music in/as the Time-Space Continuum in The Outer Wilds
Elizabeth Hambleton
Part 4
Acoustic Ecologies of Games
Chapter 12: Ecological Precarity and Techno-Utopianism in the Soundscapes of The Legend of Zelda: Breath of the Wild
Jordan Carmalt Stokes
Chapter 13: Sounds of Extraction and Collection and Listening to the Pixelated Resources of Stardew Valley and Animal Crossing: New Horizons
Kate Galloway
Chapter 14: Sound, Semiosis, and the Selenitic Age of Myst
Stephen Armstrong
Chapter 15: Atmosphere as a Concept in Video Game Music Discourse
Michiel Kamp
Notes on Contributors
Index
Series Foreword
Prologue: Listening to, Performing, and Playing Game Soundscapes
Kate Galloway and Elizabeth Hambleton
Part 1
Worldbuilding and Representing Soundscapes
Chapter 1: Soundscape, Narrative, and Gameplay in the Assassin's Creed Series
Stephanie Lind
Chapter 2: The Sonic Environments of Medieval(ist) Games
Karen M. Cook
Chapter 3: Quiet and Lonely but Proud: Narrative Sound Design and Composition in the Banner Saga Trilogy
Eric Segerstrom
Chapter 4: Radiation Acoustics and the Nuclear Soundscape in the Fallout Franchise
Reba A. Wissner
Part 2
Sonic Environments, Performance, and Analytic Play
Chapter 5: Currencies and Values of Game Sounds
Peter Smucker
Chapter 6: Virtuosic Play in Super Mario Maker 2
William Ayers
Chapter 7: Sound Affects and Musical Disorientations in Exploration Horror Video Games
Sara Bowden
Part 3
Meaning, Sound, and Place
Chapter 8: Strutting with Streets of Rage: When Dance Music Enters the Fight
Hillegonda Rietveld and Andrew Lemon
Chapter 9: I MUST BE BEAUTIFUL!": Becoming Human Through Adaptive Vocal Soundscapes
Jennifer Smith
Chapter 10: Racialized Fantasy: Authenticity, Appropriation and Stereotype in Super Mario Odyssey
Thomas Yee
Chapter 11: Music in/as the Time-Space Continuum in The Outer Wilds
Elizabeth Hambleton
Part 4
Acoustic Ecologies of Games
Chapter 12: Ecological Precarity and Techno-Utopianism in the Soundscapes of The Legend of Zelda: Breath of the Wild
Jordan Carmalt Stokes
Chapter 13: Sounds of Extraction and Collection and Listening to the Pixelated Resources of Stardew Valley and Animal Crossing: New Horizons
Kate Galloway
Chapter 14: Sound, Semiosis, and the Selenitic Age of Myst
Stephen Armstrong
Chapter 15: Atmosphere as a Concept in Video Game Music Discourse
Michiel Kamp
Notes on Contributors
Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Music and Sonic Environments in Video Games;Listening to and Performing Ludic Soundscapes;Kate Galloway;Elizabeth Hambleton;Routledge Music and Screen Media Series;video games;music;sound;virtual and real environments;sonic environments;video game soundscapes;soundscape design;game music;environmental humanities;interactive media;media studies;critical game studies;popular culture;sound studies
List of Figures, Tables, and Musical Examples
Series Foreword
Prologue: Listening to, Performing, and Playing Game Soundscapes
Kate Galloway and Elizabeth Hambleton
Part 1
Worldbuilding and Representing Soundscapes
Chapter 1: Soundscape, Narrative, and Gameplay in the Assassin's Creed Series
Stephanie Lind
Chapter 2: The Sonic Environments of Medieval(ist) Games
Karen M. Cook
Chapter 3: Quiet and Lonely but Proud: Narrative Sound Design and Composition in the Banner Saga Trilogy
Eric Segerstrom
Chapter 4: Radiation Acoustics and the Nuclear Soundscape in the Fallout Franchise
Reba A. Wissner
Part 2
Sonic Environments, Performance, and Analytic Play
Chapter 5: Currencies and Values of Game Sounds
Peter Smucker
Chapter 6: Virtuosic Play in Super Mario Maker 2
William Ayers
Chapter 7: Sound Affects and Musical Disorientations in Exploration Horror Video Games
Sara Bowden
Part 3
Meaning, Sound, and Place
Chapter 8: Strutting with Streets of Rage: When Dance Music Enters the Fight
Hillegonda Rietveld and Andrew Lemon
Chapter 9: I MUST BE BEAUTIFUL!": Becoming Human Through Adaptive Vocal Soundscapes
Jennifer Smith
Chapter 10: Racialized Fantasy: Authenticity, Appropriation and Stereotype in Super Mario Odyssey
Thomas Yee
Chapter 11: Music in/as the Time-Space Continuum in The Outer Wilds
Elizabeth Hambleton
Part 4
Acoustic Ecologies of Games
Chapter 12: Ecological Precarity and Techno-Utopianism in the Soundscapes of The Legend of Zelda: Breath of the Wild
Jordan Carmalt Stokes
Chapter 13: Sounds of Extraction and Collection and Listening to the Pixelated Resources of Stardew Valley and Animal Crossing: New Horizons
Kate Galloway
Chapter 14: Sound, Semiosis, and the Selenitic Age of Myst
Stephen Armstrong
Chapter 15: Atmosphere as a Concept in Video Game Music Discourse
Michiel Kamp
Notes on Contributors
Index
Series Foreword
Prologue: Listening to, Performing, and Playing Game Soundscapes
Kate Galloway and Elizabeth Hambleton
Part 1
Worldbuilding and Representing Soundscapes
Chapter 1: Soundscape, Narrative, and Gameplay in the Assassin's Creed Series
Stephanie Lind
Chapter 2: The Sonic Environments of Medieval(ist) Games
Karen M. Cook
Chapter 3: Quiet and Lonely but Proud: Narrative Sound Design and Composition in the Banner Saga Trilogy
Eric Segerstrom
Chapter 4: Radiation Acoustics and the Nuclear Soundscape in the Fallout Franchise
Reba A. Wissner
Part 2
Sonic Environments, Performance, and Analytic Play
Chapter 5: Currencies and Values of Game Sounds
Peter Smucker
Chapter 6: Virtuosic Play in Super Mario Maker 2
William Ayers
Chapter 7: Sound Affects and Musical Disorientations in Exploration Horror Video Games
Sara Bowden
Part 3
Meaning, Sound, and Place
Chapter 8: Strutting with Streets of Rage: When Dance Music Enters the Fight
Hillegonda Rietveld and Andrew Lemon
Chapter 9: I MUST BE BEAUTIFUL!": Becoming Human Through Adaptive Vocal Soundscapes
Jennifer Smith
Chapter 10: Racialized Fantasy: Authenticity, Appropriation and Stereotype in Super Mario Odyssey
Thomas Yee
Chapter 11: Music in/as the Time-Space Continuum in The Outer Wilds
Elizabeth Hambleton
Part 4
Acoustic Ecologies of Games
Chapter 12: Ecological Precarity and Techno-Utopianism in the Soundscapes of The Legend of Zelda: Breath of the Wild
Jordan Carmalt Stokes
Chapter 13: Sounds of Extraction and Collection and Listening to the Pixelated Resources of Stardew Valley and Animal Crossing: New Horizons
Kate Galloway
Chapter 14: Sound, Semiosis, and the Selenitic Age of Myst
Stephen Armstrong
Chapter 15: Atmosphere as a Concept in Video Game Music Discourse
Michiel Kamp
Notes on Contributors
Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Music and Sonic Environments in Video Games;Listening to and Performing Ludic Soundscapes;Kate Galloway;Elizabeth Hambleton;Routledge Music and Screen Media Series;video games;music;sound;virtual and real environments;sonic environments;video game soundscapes;soundscape design;game music;environmental humanities;interactive media;media studies;critical game studies;popular culture;sound studies