Business of Indie Games
portes grátis
Business of Indie Games
Everything You Need to Know to Conquer the Indie Games Industry
Carper, Marshal D.; Van Lepp, Alex; Josef, Alex
Taylor & Francis Ltd
05/2022
266
Dura
Inglês
9781032104225
15 a 20 dias
689
Descrição não disponível.
About the Authors. Introduction. PART 1 How the Indie Video Game Industry Works. 1 Developers and How They Fit into the Games Industry Ecosystem. 2 The Power of Platforms and Stakeholders. 3 The Art of Video Game Revenue. 4 The Secret Economy of Steam Wishlists. PART 2 Pre-Development Choices. 5 Project Types and Project Goals. 6 Genre and Market Evaluation. 7 Scope and Engine Choices. 8 Timelines, Budgets, and Project Management. PART 3 Pitches and Publishing Deals. 9 Pitch Deck Perfection. 10 How to Negotiate with a Publisher. PART 4 The Road to Release. 11 Quality Assurance. 12 Translation, Localization, and Porting. 13 Marketing from Zero. PART 5 Post-Release. 14 What about Second Launch? 15 The Next Game. References. Index.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
video games;indie games;investors;negotiate;business;Indie Developer;Follow;Wo;AAA;Secondary Platforms;Indie Studio;Game Developer;XBLA;AAA Title;Games Industry;GOG;Minimum Guarantees;Publishing Deals;Timelines;Moon Studios;Lifecycle;Super Meat Boy;Hotline Miami;Comparable Titles;Pixel Art;QA Process;Game Development;Game Jam;Business Case
About the Authors. Introduction. PART 1 How the Indie Video Game Industry Works. 1 Developers and How They Fit into the Games Industry Ecosystem. 2 The Power of Platforms and Stakeholders. 3 The Art of Video Game Revenue. 4 The Secret Economy of Steam Wishlists. PART 2 Pre-Development Choices. 5 Project Types and Project Goals. 6 Genre and Market Evaluation. 7 Scope and Engine Choices. 8 Timelines, Budgets, and Project Management. PART 3 Pitches and Publishing Deals. 9 Pitch Deck Perfection. 10 How to Negotiate with a Publisher. PART 4 The Road to Release. 11 Quality Assurance. 12 Translation, Localization, and Porting. 13 Marketing from Zero. PART 5 Post-Release. 14 What about Second Launch? 15 The Next Game. References. Index.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
video games;indie games;investors;negotiate;business;Indie Developer;Follow;Wo;AAA;Secondary Platforms;Indie Studio;Game Developer;XBLA;AAA Title;Games Industry;GOG;Minimum Guarantees;Publishing Deals;Timelines;Moon Studios;Lifecycle;Super Meat Boy;Hotline Miami;Comparable Titles;Pixel Art;QA Process;Game Development;Game Jam;Business Case