Storytelling for Spatial Computing and Mixed Reality

Storytelling for Spatial Computing and Mixed Reality

The Art of Augmenting Imagination

Morgan, Rob

Taylor & Francis Ltd

12/2024

296

Dura

9781032459288

Pré-lançamento - envio 15 a 20 dias após a sua edição

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Preface. Chapter 0.1 - Who is this book for? Chapter 0.2 - WHAT is this book for? Chapter 0.3 - Structure of this book. Chapter0.4 - Technology. Chapter 0.5 - Other key terminology. Chapter 0.6 - Is this stuff really a big deal?. Chapter 0.7 - Three rules. Chapter 0.8 - Over to you: CHALLENGES. Chapter 1.0 - Getting Started. Chapter 1.1 - SEEING in VR. Chapter 1.2 - BEING in VR. Chapter 1.3 - BEING SEEN in VR. Chapter 1.4 - JUXTAPOSITIONS: Virtual Realities vs. Augmented/Spatial Realities. Chapter 2.0 - Getting Started. Chapter 2.1 - IMAGINING. Chapter 2.2 - IDENTITY. Chapter 3.0 - Getting Started. Chapter 3.1 - STAGING. Chapter 3.1.1 - General augmented STAGING. Chapter 3.1.2 - Location-specific STAGING. Chapter 3.2 - BEING THERE. Chapter 3.3 - OCCUPYING SPACE. Chapter 4 - DIVERGENT REALITIES
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metaverse;VR;MR;AR;XR;virtual reality;augmented reality;mixed reality;storytelling