Fundamental Level Design and Analysis
portes grátis
Fundamental Level Design and Analysis
A to B
Beardwood, Michael
Taylor & Francis Ltd
12/2024
182
Mole
9781032528700
Pré-lançamento - envio 15 a 20 dias após a sua edição
Descrição não disponível.
Chapter 0. Introduction.
Chapter 1. Identifying the Key Features of Level Design.
Chapter 2. Abstraction of level analysis and creation.
Chapter 3. Methods of Deconstruction and Construction.
Chapter 4. Advancing Designs.
Chapter 5. Tricks of the Trade.
Chapter 6. Let's Design - Side Scroller.
Chapter 7. Let's Design FPS.
Chapter 8. Let's Design - Open World.
Chapter 1. Identifying the Key Features of Level Design.
Chapter 2. Abstraction of level analysis and creation.
Chapter 3. Methods of Deconstruction and Construction.
Chapter 4. Advancing Designs.
Chapter 5. Tricks of the Trade.
Chapter 6. Let's Design - Side Scroller.
Chapter 7. Let's Design FPS.
Chapter 8. Let's Design - Open World.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
game studio;level designer;AAA;game design;level design;game development;game production
Chapter 0. Introduction.
Chapter 1. Identifying the Key Features of Level Design.
Chapter 2. Abstraction of level analysis and creation.
Chapter 3. Methods of Deconstruction and Construction.
Chapter 4. Advancing Designs.
Chapter 5. Tricks of the Trade.
Chapter 6. Let's Design - Side Scroller.
Chapter 7. Let's Design FPS.
Chapter 8. Let's Design - Open World.
Chapter 1. Identifying the Key Features of Level Design.
Chapter 2. Abstraction of level analysis and creation.
Chapter 3. Methods of Deconstruction and Construction.
Chapter 4. Advancing Designs.
Chapter 5. Tricks of the Trade.
Chapter 6. Let's Design - Side Scroller.
Chapter 7. Let's Design FPS.
Chapter 8. Let's Design - Open World.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.