Technology Enhanced Learning for Inclusive and Equitable Quality Education
Technology Enhanced Learning for Inclusive and Equitable Quality Education
19th European Conference on Technology Enhanced Learning, EC-TEL 2024, Krems, Austria, September 16-20, 2024, Proceedings, Part I
Pishtari, Gerti; Ferreira Mello, Rafael; Jivet, Ioana; Ruiperez Valiente, Jose A.; Rummel, Nikol
Springer International Publishing AG
10/2024
516
Mole
9783031723148
Pré-lançamento - envio 15 a 20 dias após a sua edição
.- Exploring Design Options for Promoting Equal Participation in Hybrid Collaboration Settings in Higher Education.
.- Investigating learning dashboards adaptation.
.- A systematic review of studies on decision-making systems for teaching and learning in K-12.
.- A Study of LLM Generated Line-by-line Explanations in the Context of Conversational Program Comprehension Tutoring Systems.
.- A Picture Is Worth a Thousand Words: Exploring Diagram and Video-Based OOP Exercises to Counter LLM Over-Reliance.
.- Synchrony between Facial Expressions and Heart Rate Variability during Game-Based Learning: Insights from Cross-Wavelet Transformation.
.- An experimental study of facial expressions in collaborative teams that quit a game-based learning task: Within-team competition vs. no within-team competition.
.- Addressing Mind Wandering in Video-Based Learning: A Comparative Study on the Impact of Interpolated Testing and Self-Explanation.
.- Exploring learners' self-reflection and intended actions after consulting learning analytics dashboards in an authentic learning setting.
.- Students' Experiences and Challenges During the COVID-19 Pandemic: A Multi-Method Exploration.
.- Evaluating Productivity of Learning Habits Using Math Learning Logs: Do K12 Learners Manage Their Time Effectively.
.- Exploring Situation-Specific Skills to Boost Teachers' Use of Analytics.
.- Development and evaluation of learning scenarios for technostress in schools.
.- Integration of a teacher dashboard in a hybrid support approach for constructing qualitative representations.
.- FairyTaleQA Translated: Enabling Educational Question and Answer Generation in Less-Resourced Languages.
.- A Framework for Generators of Varied and Adapted Training Game Activities.
.- Teacher-Mediated and Student-Led Interaction with a Physics Simulation: Effects on the Learning Experience.
.- The challenge of modeling the complexity of use for the measurement of digital maturity in education.
.- AI or Human? Evaluating Student Feedback Perceptions in Higher Education.
.- Math Teachers' In-class Information Needs and Usage for Effective Design of Classroom Orchestration Tools.
.- Examining the Trade-offs between Simplified and Realistic Coding Environments in an Introductory Python Programming Class.
.- Investigating Racial and Ethnic Differences in Learning with a Digital Game and Tutor for Decimal Numbers.
.- Mind the Gap: Confronting the Vast Divide Between CS Teaching and Machine Learning Pedagogy.
.- From Sparse to Smart: Leveraging AI for Effective Online Judge Problem Classification in Programming Education.
.- QA-Knowledge Attention for Exam Performance Prediction.
.- CLIL and EFL Teacher Perspectives on AI-EdTech: An Exploration of Opportunities and Concerns.
.- The impact of topic-specific vs. generic self-reflection on students' metacognitive abilities, conceptual understanding, and problem-solving strategies.
.- Interplay of Factors Influencing Pre-Service Teachers' Intention to Integrate Learning Analytics into Practice.
.- Curio: Enhancing STEM Online Video Learning Experience through Integrated, Just-in-Time Help-Seeking.
.- ActiveAI: The Effectiveness of an Interactive Tutoring System in Developing K-12 AI Literacy.
.- Evaluating the Impact of a Mathematics Mastery Learning Platform on Student Achievement: A Large-Scale Longitudinal Analysis.
.- A Systematic Review of State-of-the-art Practices in Multi-user Virtual Reality Learning.
.- Leveraging Multimodal Classroom Data for Teacher Reflection: Teachers' Preferences, Practices, and Privacy Considerations.
.- Exploring Design Options for Promoting Equal Participation in Hybrid Collaboration Settings in Higher Education.
.- Investigating learning dashboards adaptation.
.- A systematic review of studies on decision-making systems for teaching and learning in K-12.
.- A Study of LLM Generated Line-by-line Explanations in the Context of Conversational Program Comprehension Tutoring Systems.
.- A Picture Is Worth a Thousand Words: Exploring Diagram and Video-Based OOP Exercises to Counter LLM Over-Reliance.
.- Synchrony between Facial Expressions and Heart Rate Variability during Game-Based Learning: Insights from Cross-Wavelet Transformation.
.- An experimental study of facial expressions in collaborative teams that quit a game-based learning task: Within-team competition vs. no within-team competition.
.- Addressing Mind Wandering in Video-Based Learning: A Comparative Study on the Impact of Interpolated Testing and Self-Explanation.
.- Exploring learners' self-reflection and intended actions after consulting learning analytics dashboards in an authentic learning setting.
.- Students' Experiences and Challenges During the COVID-19 Pandemic: A Multi-Method Exploration.
.- Evaluating Productivity of Learning Habits Using Math Learning Logs: Do K12 Learners Manage Their Time Effectively.
.- Exploring Situation-Specific Skills to Boost Teachers' Use of Analytics.
.- Development and evaluation of learning scenarios for technostress in schools.
.- Integration of a teacher dashboard in a hybrid support approach for constructing qualitative representations.
.- FairyTaleQA Translated: Enabling Educational Question and Answer Generation in Less-Resourced Languages.
.- A Framework for Generators of Varied and Adapted Training Game Activities.
.- Teacher-Mediated and Student-Led Interaction with a Physics Simulation: Effects on the Learning Experience.
.- The challenge of modeling the complexity of use for the measurement of digital maturity in education.
.- AI or Human? Evaluating Student Feedback Perceptions in Higher Education.
.- Math Teachers' In-class Information Needs and Usage for Effective Design of Classroom Orchestration Tools.
.- Examining the Trade-offs between Simplified and Realistic Coding Environments in an Introductory Python Programming Class.
.- Investigating Racial and Ethnic Differences in Learning with a Digital Game and Tutor for Decimal Numbers.
.- Mind the Gap: Confronting the Vast Divide Between CS Teaching and Machine Learning Pedagogy.
.- From Sparse to Smart: Leveraging AI for Effective Online Judge Problem Classification in Programming Education.
.- QA-Knowledge Attention for Exam Performance Prediction.
.- CLIL and EFL Teacher Perspectives on AI-EdTech: An Exploration of Opportunities and Concerns.
.- The impact of topic-specific vs. generic self-reflection on students' metacognitive abilities, conceptual understanding, and problem-solving strategies.
.- Interplay of Factors Influencing Pre-Service Teachers' Intention to Integrate Learning Analytics into Practice.
.- Curio: Enhancing STEM Online Video Learning Experience through Integrated, Just-in-Time Help-Seeking.
.- ActiveAI: The Effectiveness of an Interactive Tutoring System in Developing K-12 AI Literacy.
.- Evaluating the Impact of a Mathematics Mastery Learning Platform on Student Achievement: A Large-Scale Longitudinal Analysis.
.- A Systematic Review of State-of-the-art Practices in Multi-user Virtual Reality Learning.
.- Leveraging Multimodal Classroom Data for Teacher Reflection: Teachers' Preferences, Practices, and Privacy Considerations.