Technology Enhanced Learning for Inclusive and Equitable Quality Education
Technology Enhanced Learning for Inclusive and Equitable Quality Education
19th European Conference on Technology Enhanced Learning, EC-TEL 2024, Krems, Austria, September 16-20, 2024, Proceedings, Part II
Pishtari, Gerti; Ferreira Mello, Rafael; Jivet, Ioana; Ruiperez Valiente, Jose A.; Rummel, Nikol
Springer International Publishing AG
09/2024
276
Mole
9783031723117
15 a 20 dias
.- Mapping Employable Skills in Higher Education Curriculum Using LLMs.
.- Exploring collaboration readiness with multimodal learning analytics: The value of generative preparation activities.
.- Singular Action, Complex Cognition: An Intelligent Tutoring System in Riichi Mahjong.
.- Leveraging Intelligent Tutoring Systems to Enhance Project-Based Learning in Workforce Training at Community Colleges.
.- Learning Analytics-Supported Learning Design for a Dutch Distance Learning University.
.- Evaluation of an LLM-powered student agent for teacher training.
.- Achieving tailored feedback by means of a teacher dashboard? Insights into teachers' feedback practices.
.- Learning Analytics Beyond Traditional Classrooms: Addressing the Tensions of Cognitive and Meta-Cognitive Goals in Exercise Sessions.
.- An experimental study into the effects of an advisory dashboard on students' online and offline learning.
.- BloomLLM: Large Language Models Based Question Generation Combining Supervised Fine-tuning and Bloom's Taxonomy.
.- Seeing the Forest from the Trees: Unveiling the Landscape of Generative AI for Education through Six Evaluation Dimensions.
.- Design Framework for Multimodal Learning Analytics Leveraging Human Observations.
.- Integrating generative artificial intelligence tools to develop digital competences in secondary schools.
.- Tracking students' progress in educational escape rooms through a sequence analysis inspired dashboard.
.- Design and orchestration in the age of GenAI: an activity theory perspective.
.- Beyond Search Engines: Can Large Language Models Improve Curriculum Development.
.- Comparison of Large Language Models for Generating Contextually Relevant Questions.
.- Conceptual Design of Multimodal Learning Analytics for Spoken Language Acquisition.
.- Investigating teachers' perceptions and needs in whole-school level technology integration.
.- Enhancing Student Motivation through LLM-Powered Learning Environments: A Comparative Study.
.- Multimodal Sensing of Goals and Activities During Interactions With a Co-created Robot.
.- Making Diagnostic Decisions Count: Design and Development of a Virtual Patient Environment for Fostering Medical Education.
.- Design and Development of an AI-Enhanced Collaborative Chat Platform for Medical Education.
.- The Impact of Robotic Programming Environments on Computational Thinking with an Effect on Word Reading Fluency and Decoding.
.- Are you up for DigiTech? The role of internal and external drivers in the adoption of digital technology in education.
.- Recommending Is Reflecting: A Surprising Benefit of Social Recommender Systems for Teachers.
.- Rhetor: Providing LLM-based Feedback for Students' Argumentative Essays.
.- FLeD Learning Design Tool: Scaffolding Flexible Scenarios Through the Use of Flipped Learning Patterns.
.- Supporting Learning Engagement and Teacher Awareness in Video-Based Learning through the Evoli Video-Annotation Tool.
.- A Code Analysis Tool to Help Students in the Age of Generative AI.
.- REOJocs: A Card Game about Teacher Community and Open Educational Resources Platforms.
.- Evaluating a Teaching Analytics Dashboard in Adult Education: Lessons Learned.
.- Play My Math: First development cycle of an EdTech tool supporting the teaching and learning of fractions through music in algebraic notation.
.- WebWriter: Authoring & Remixing Explorables.
.- A Speech-based Dialogue System for Training Oral Examinations.
.- Scalable Mentoring Support with a Large Language Model Chatbot.
.- GoaLearn App: A Goal-Setting and Monitoring Application to Support Students' Self-Regulated Learning.
.- Mapping Employable Skills in Higher Education Curriculum Using LLMs.
.- Exploring collaboration readiness with multimodal learning analytics: The value of generative preparation activities.
.- Singular Action, Complex Cognition: An Intelligent Tutoring System in Riichi Mahjong.
.- Leveraging Intelligent Tutoring Systems to Enhance Project-Based Learning in Workforce Training at Community Colleges.
.- Learning Analytics-Supported Learning Design for a Dutch Distance Learning University.
.- Evaluation of an LLM-powered student agent for teacher training.
.- Achieving tailored feedback by means of a teacher dashboard? Insights into teachers' feedback practices.
.- Learning Analytics Beyond Traditional Classrooms: Addressing the Tensions of Cognitive and Meta-Cognitive Goals in Exercise Sessions.
.- An experimental study into the effects of an advisory dashboard on students' online and offline learning.
.- BloomLLM: Large Language Models Based Question Generation Combining Supervised Fine-tuning and Bloom's Taxonomy.
.- Seeing the Forest from the Trees: Unveiling the Landscape of Generative AI for Education through Six Evaluation Dimensions.
.- Design Framework for Multimodal Learning Analytics Leveraging Human Observations.
.- Integrating generative artificial intelligence tools to develop digital competences in secondary schools.
.- Tracking students' progress in educational escape rooms through a sequence analysis inspired dashboard.
.- Design and orchestration in the age of GenAI: an activity theory perspective.
.- Beyond Search Engines: Can Large Language Models Improve Curriculum Development.
.- Comparison of Large Language Models for Generating Contextually Relevant Questions.
.- Conceptual Design of Multimodal Learning Analytics for Spoken Language Acquisition.
.- Investigating teachers' perceptions and needs in whole-school level technology integration.
.- Enhancing Student Motivation through LLM-Powered Learning Environments: A Comparative Study.
.- Multimodal Sensing of Goals and Activities During Interactions With a Co-created Robot.
.- Making Diagnostic Decisions Count: Design and Development of a Virtual Patient Environment for Fostering Medical Education.
.- Design and Development of an AI-Enhanced Collaborative Chat Platform for Medical Education.
.- The Impact of Robotic Programming Environments on Computational Thinking with an Effect on Word Reading Fluency and Decoding.
.- Are you up for DigiTech? The role of internal and external drivers in the adoption of digital technology in education.
.- Recommending Is Reflecting: A Surprising Benefit of Social Recommender Systems for Teachers.
.- Rhetor: Providing LLM-based Feedback for Students' Argumentative Essays.
.- FLeD Learning Design Tool: Scaffolding Flexible Scenarios Through the Use of Flipped Learning Patterns.
.- Supporting Learning Engagement and Teacher Awareness in Video-Based Learning through the Evoli Video-Annotation Tool.
.- A Code Analysis Tool to Help Students in the Age of Generative AI.
.- REOJocs: A Card Game about Teacher Community and Open Educational Resources Platforms.
.- Evaluating a Teaching Analytics Dashboard in Adult Education: Lessons Learned.
.- Play My Math: First development cycle of an EdTech tool supporting the teaching and learning of fractions through music in algebraic notation.
.- WebWriter: Authoring & Remixing Explorables.
.- A Speech-based Dialogue System for Training Oral Examinations.
.- Scalable Mentoring Support with a Large Language Model Chatbot.
.- GoaLearn App: A Goal-Setting and Monitoring Application to Support Students' Self-Regulated Learning.