Technology Enhanced Learning for Inclusive and Equitable Quality Education

Technology Enhanced Learning for Inclusive and Equitable Quality Education

19th European Conference on Technology Enhanced Learning, EC-TEL 2024, Krems, Austria, September 16-20, 2024, Proceedings, Part II

Pishtari, Gerti; Ferreira Mello, Rafael; Jivet, Ioana; Ruiperez Valiente, Jose A.; Rummel, Nikol

Springer International Publishing AG

09/2024

276

Mole

9783031723117

15 a 20 dias

Descrição não disponível.
.- Exploring Children's Interaction with AR to Enhance Spatial Skills: Case Study on Geometry Learning.



.- Mapping Employable Skills in Higher Education Curriculum Using LLMs.



.- Exploring collaboration readiness with multimodal learning analytics: The value of generative preparation activities.



.- Singular Action, Complex Cognition: An Intelligent Tutoring System in Riichi Mahjong.



.- Leveraging Intelligent Tutoring Systems to Enhance Project-Based Learning in Workforce Training at Community Colleges.



.- Learning Analytics-Supported Learning Design for a Dutch Distance Learning University.



.- Evaluation of an LLM-powered student agent for teacher training.



.- Achieving tailored feedback by means of a teacher dashboard? Insights into teachers' feedback practices.



.- Learning Analytics Beyond Traditional Classrooms: Addressing the Tensions of Cognitive and Meta-Cognitive Goals in Exercise Sessions.



.- An experimental study into the effects of an advisory dashboard on students' online and offline learning.



.- BloomLLM: Large Language Models Based Question Generation Combining Supervised Fine-tuning and Bloom's Taxonomy.



.- Seeing the Forest from the Trees: Unveiling the Landscape of Generative AI for Education through Six Evaluation Dimensions.



.- Design Framework for Multimodal Learning Analytics Leveraging Human Observations.



.- Integrating generative artificial intelligence tools to develop digital competences in secondary schools.



.- Tracking students' progress in educational escape rooms through a sequence analysis inspired dashboard.



.- Design and orchestration in the age of GenAI: an activity theory perspective.



.- Beyond Search Engines: Can Large Language Models Improve Curriculum Development.



.- Comparison of Large Language Models for Generating Contextually Relevant Questions.



.- Conceptual Design of Multimodal Learning Analytics for Spoken Language Acquisition.



.- Investigating teachers' perceptions and needs in whole-school level technology integration.



.- Enhancing Student Motivation through LLM-Powered Learning Environments: A Comparative Study.



.- Multimodal Sensing of Goals and Activities During Interactions With a Co-created Robot.



.- Making Diagnostic Decisions Count: Design and Development of a Virtual Patient Environment for Fostering Medical Education.



.- Design and Development of an AI-Enhanced Collaborative Chat Platform for Medical Education.



.- The Impact of Robotic Programming Environments on Computational Thinking with an Effect on Word Reading Fluency and Decoding.



.- Are you up for DigiTech? The role of internal and external drivers in the adoption of digital technology in education.



.- Recommending Is Reflecting: A Surprising Benefit of Social Recommender Systems for Teachers.



.- Rhetor: Providing LLM-based Feedback for Students' Argumentative Essays.



.- FLeD Learning Design Tool: Scaffolding Flexible Scenarios Through the Use of Flipped Learning Patterns.



.- Supporting Learning Engagement and Teacher Awareness in Video-Based Learning through the Evoli Video-Annotation Tool.



.- A Code Analysis Tool to Help Students in the Age of Generative AI.



.- REOJocs: A Card Game about Teacher Community and Open Educational Resources Platforms.



.- Evaluating a Teaching Analytics Dashboard in Adult Education: Lessons Learned.



.- Play My Math: First development cycle of an EdTech tool supporting the teaching and learning of fractions through music in algebraic notation.



.- WebWriter: Authoring & Remixing Explorables.



.- A Speech-based Dialogue System for Training Oral Examinations.



.- Scalable Mentoring Support with a Large Language Model Chatbot.



.- GoaLearn App: A Goal-Setting and Monitoring Application to Support Students' Self-Regulated Learning.
artificial intelligence;generative AI;augmented and virtual reality;collaborative learning;computer system;computer-assisted instruction;digital libraries and archives;distance learning;e-learning;educational data mining;game-based learning;human-computer interaction;immersive learning;information systems;learning environments;Learning analytics;online learning;technology-enhanced learning;workplace learning