Simulations in the Political Science Classroom
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Simulations in the Political Science Classroom
Games without Frontiers
Fielder, James; Gibb, Ryan; Harvey, Mark
Taylor & Francis Ltd
08/2022
304
Dura
Inglês
9780367699789
15 a 20 dias
535
Descrição não disponível.
Contents
List of Contributors
Preface and Acknowledgments
1 Jeux Sans Frontieres: How Games Push the Frontiers of Learning
Mark Harvey, James Fielder, and Ryan Gibb
I. Pedagogical Foundations of Games and Simulations
2. Gaming to Lose: Learning from Failure in Classroom Games
James Fielder
3. "I am Che Guevara!": The Value of Roleplaying in Educational Experiences
Jennifer Shinefeld, Michael Surbrook, and Mark Harvey
4. An Argument for Lengthier, More Concrete, More Outcomes-Oriented Games
Edmond Hally
5. Making Game Design and Management Easy: Tips for the "Almost Convinced"
David Claborn and Mark Harvey
III. Designing and Teaching Games
6. Exploring Federalism and Interstate Relationships in the Classroom: An In-Class 'Race to the
Bottom' Teaching Simulation
Derek Glasgow
7. Playing Politics: Utilizing Simulations to Expose Students to the Factors that Shape Congressional Decision Making
Kellee J. Kirkpatrick, and James Stoutenborough,
8. Medicare-for-All or the Status Quo? Simulating Lobbying, Policy Debate, and the Party Line in Congress
Lucy Britt
9. To Veto or Not to Veto: A Simulation of Presidential Decision Making
James Stoutenborough, Kellee J. Kirkpatrick, Johnathan W. L. Blakeman, and James Pascali
10. Pick a Justice: Simulating Judicial Selection on the U.S. Supreme Court
Ryan J.Williams,
11. Using Moot Court in Introduction to Law Courses
Edward F. Kammerer, Jr.
12. A Congressional Election Simulation for a Small Class
Bruce F. Nesmith
13. A Game of Difference: The Effect of Role-playing Race, Gender, Sexual Orientation, and Socioeconomic Class in a Political Theory Course
Edmond Hally
14. Taking a Risk: Can a Game on War Teach Students About Peace?
Mark Harvey
15. Model Diplomacy in the Classroom
Ryan Gibb
III. Conclusion
16. Games Without Frontiers: The Final Pieces of the Puzzle
List of Contributors
Preface and Acknowledgments
1 Jeux Sans Frontieres: How Games Push the Frontiers of Learning
Mark Harvey, James Fielder, and Ryan Gibb
I. Pedagogical Foundations of Games and Simulations
2. Gaming to Lose: Learning from Failure in Classroom Games
James Fielder
3. "I am Che Guevara!": The Value of Roleplaying in Educational Experiences
Jennifer Shinefeld, Michael Surbrook, and Mark Harvey
4. An Argument for Lengthier, More Concrete, More Outcomes-Oriented Games
Edmond Hally
5. Making Game Design and Management Easy: Tips for the "Almost Convinced"
David Claborn and Mark Harvey
III. Designing and Teaching Games
6. Exploring Federalism and Interstate Relationships in the Classroom: An In-Class 'Race to the
Bottom' Teaching Simulation
Derek Glasgow
7. Playing Politics: Utilizing Simulations to Expose Students to the Factors that Shape Congressional Decision Making
Kellee J. Kirkpatrick, and James Stoutenborough,
8. Medicare-for-All or the Status Quo? Simulating Lobbying, Policy Debate, and the Party Line in Congress
Lucy Britt
9. To Veto or Not to Veto: A Simulation of Presidential Decision Making
James Stoutenborough, Kellee J. Kirkpatrick, Johnathan W. L. Blakeman, and James Pascali
10. Pick a Justice: Simulating Judicial Selection on the U.S. Supreme Court
Ryan J.Williams,
11. Using Moot Court in Introduction to Law Courses
Edward F. Kammerer, Jr.
12. A Congressional Election Simulation for a Small Class
Bruce F. Nesmith
13. A Game of Difference: The Effect of Role-playing Race, Gender, Sexual Orientation, and Socioeconomic Class in a Political Theory Course
Edmond Hally
14. Taking a Risk: Can a Game on War Teach Students About Peace?
Mark Harvey
15. Model Diplomacy in the Classroom
Ryan Gibb
III. Conclusion
16. Games Without Frontiers: The Final Pieces of the Puzzle
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Political Science Classroom;Moot Court;Congressional Simulation;Paired Samples Comparison;UN;Secretaries Of State;Educational Game Design;Post-simulation Survey;Supreme Court Oral Argument;Educational Gaming;Model Diplomacy;Circuit Court;Board Games;Game Master;Student Engagement;Game Design;Stoutenborough;Clip;Dakota;Personas;Follow;Longer Games;Supreme Court Nominees;Senate Judiciary Committee;American Political Science Association Teaching
Contents
List of Contributors
Preface and Acknowledgments
1 Jeux Sans Frontieres: How Games Push the Frontiers of Learning
Mark Harvey, James Fielder, and Ryan Gibb
I. Pedagogical Foundations of Games and Simulations
2. Gaming to Lose: Learning from Failure in Classroom Games
James Fielder
3. "I am Che Guevara!": The Value of Roleplaying in Educational Experiences
Jennifer Shinefeld, Michael Surbrook, and Mark Harvey
4. An Argument for Lengthier, More Concrete, More Outcomes-Oriented Games
Edmond Hally
5. Making Game Design and Management Easy: Tips for the "Almost Convinced"
David Claborn and Mark Harvey
III. Designing and Teaching Games
6. Exploring Federalism and Interstate Relationships in the Classroom: An In-Class 'Race to the
Bottom' Teaching Simulation
Derek Glasgow
7. Playing Politics: Utilizing Simulations to Expose Students to the Factors that Shape Congressional Decision Making
Kellee J. Kirkpatrick, and James Stoutenborough,
8. Medicare-for-All or the Status Quo? Simulating Lobbying, Policy Debate, and the Party Line in Congress
Lucy Britt
9. To Veto or Not to Veto: A Simulation of Presidential Decision Making
James Stoutenborough, Kellee J. Kirkpatrick, Johnathan W. L. Blakeman, and James Pascali
10. Pick a Justice: Simulating Judicial Selection on the U.S. Supreme Court
Ryan J.Williams,
11. Using Moot Court in Introduction to Law Courses
Edward F. Kammerer, Jr.
12. A Congressional Election Simulation for a Small Class
Bruce F. Nesmith
13. A Game of Difference: The Effect of Role-playing Race, Gender, Sexual Orientation, and Socioeconomic Class in a Political Theory Course
Edmond Hally
14. Taking a Risk: Can a Game on War Teach Students About Peace?
Mark Harvey
15. Model Diplomacy in the Classroom
Ryan Gibb
III. Conclusion
16. Games Without Frontiers: The Final Pieces of the Puzzle
List of Contributors
Preface and Acknowledgments
1 Jeux Sans Frontieres: How Games Push the Frontiers of Learning
Mark Harvey, James Fielder, and Ryan Gibb
I. Pedagogical Foundations of Games and Simulations
2. Gaming to Lose: Learning from Failure in Classroom Games
James Fielder
3. "I am Che Guevara!": The Value of Roleplaying in Educational Experiences
Jennifer Shinefeld, Michael Surbrook, and Mark Harvey
4. An Argument for Lengthier, More Concrete, More Outcomes-Oriented Games
Edmond Hally
5. Making Game Design and Management Easy: Tips for the "Almost Convinced"
David Claborn and Mark Harvey
III. Designing and Teaching Games
6. Exploring Federalism and Interstate Relationships in the Classroom: An In-Class 'Race to the
Bottom' Teaching Simulation
Derek Glasgow
7. Playing Politics: Utilizing Simulations to Expose Students to the Factors that Shape Congressional Decision Making
Kellee J. Kirkpatrick, and James Stoutenborough,
8. Medicare-for-All or the Status Quo? Simulating Lobbying, Policy Debate, and the Party Line in Congress
Lucy Britt
9. To Veto or Not to Veto: A Simulation of Presidential Decision Making
James Stoutenborough, Kellee J. Kirkpatrick, Johnathan W. L. Blakeman, and James Pascali
10. Pick a Justice: Simulating Judicial Selection on the U.S. Supreme Court
Ryan J.Williams,
11. Using Moot Court in Introduction to Law Courses
Edward F. Kammerer, Jr.
12. A Congressional Election Simulation for a Small Class
Bruce F. Nesmith
13. A Game of Difference: The Effect of Role-playing Race, Gender, Sexual Orientation, and Socioeconomic Class in a Political Theory Course
Edmond Hally
14. Taking a Risk: Can a Game on War Teach Students About Peace?
Mark Harvey
15. Model Diplomacy in the Classroom
Ryan Gibb
III. Conclusion
16. Games Without Frontiers: The Final Pieces of the Puzzle
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Political Science Classroom;Moot Court;Congressional Simulation;Paired Samples Comparison;UN;Secretaries Of State;Educational Game Design;Post-simulation Survey;Supreme Court Oral Argument;Educational Gaming;Model Diplomacy;Circuit Court;Board Games;Game Master;Student Engagement;Game Design;Stoutenborough;Clip;Dakota;Personas;Follow;Longer Games;Supreme Court Nominees;Senate Judiciary Committee;American Political Science Association Teaching