Music and Sonic Environments in Video Games

Music and Sonic Environments in Video Games

Listening to and Performing Ludic Soundscapes

Hambleton, Elizabeth; Galloway, Kate

Taylor & Francis Ltd

10/2024

262

Dura

9781032230320

Pré-lançamento - envio 15 a 20 dias após a sua edição

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List of Figures, Tables, and Musical Examples

Series Foreword

Prologue: Listening to, Performing, and Playing Game Soundscapes

Kate Galloway and Elizabeth Hambleton

Part 1

Worldbuilding and Representing Soundscapes

Chapter 1: Soundscape, Narrative, and Gameplay in the Assassin's Creed Series

Stephanie Lind

Chapter 2: The Sonic Environments of Medieval(ist) Games

Karen M. Cook

Chapter 3: Quiet and Lonely but Proud: Narrative Sound Design and Composition in the Banner Saga Trilogy

Eric Segerstrom

Chapter 4: Radiation Acoustics and the Nuclear Soundscape in the Fallout Franchise

Reba A. Wissner

Part 2

Sonic Environments, Performance, and Analytic Play

Chapter 5: Currencies and Values of Game Sounds

Peter Smucker

Chapter 6: Virtuosic Play in Super Mario Maker 2

William Ayers

Chapter 7: Sound Affects and Musical Disorientations in Exploration Horror Video Games

Sara Bowden

Part 3

Meaning, Sound, and Place

Chapter 8: Strutting with Streets of Rage: When Dance Music Enters the Fight

Hillegonda Rietveld and Andrew Lemon

Chapter 9: I MUST BE BEAUTIFUL!": Becoming Human Through Adaptive Vocal Soundscapes

Jennifer Smith

Chapter 10: Racialized Fantasy: Authenticity, Appropriation and Stereotype in Super Mario Odyssey

Thomas Yee

Chapter 11: Music in/as the Time-Space Continuum in The Outer Wilds

Elizabeth Hambleton

Part 4

Acoustic Ecologies of Games

Chapter 12: Ecological Precarity and Techno-Utopianism in the Soundscapes of The Legend of Zelda: Breath of the Wild

Jordan Carmalt Stokes

Chapter 13: Sounds of Extraction and Collection and Listening to the Pixelated Resources of Stardew Valley and Animal Crossing: New Horizons

Kate Galloway

Chapter 14: Sound, Semiosis, and the Selenitic Age of Myst

Stephen Armstrong

Chapter 15: Atmosphere as a Concept in Video Game Music Discourse

Michiel Kamp

Notes on Contributors

Index
Music and Sonic Environments in Video Games;Listening to and Performing Ludic Soundscapes;Kate Galloway;Elizabeth Hambleton;Routledge Music and Screen Media Series;video games;music;sound;virtual and real environments;sonic environments;video game soundscapes;soundscape design;game music;environmental humanities;interactive media;media studies;critical game studies;popular culture;sound studies