Literacy for Digital Futures
portes grátis
Literacy for Digital Futures
Mind, Body, Text
Mills, Kathy A.; Scholes, Laura; Unsworth, Len
Taylor & Francis Ltd
09/2022
256
Mole
Inglês
9780367683177
15 a 20 dias
453
Descrição não disponível.
Foreword by Theo van Leeuwen
Acknowledgements
Introduction
1. Introduction: Beyond Education for Industry 4.0: Next-Generation Literacies
Part I: Mind and Materiality
2. Mind and Materiality of Digital Reading
3. Critically Evaluating Multiple Sources for Digital Futures
4. Why Video Gaming is an Important Digital Literacy Practice
Part II: Body and Senses
5. Embodiment, Literacies, and Digital Media
6. Haptics and Motion in Literacy Practices with Digital Media
7. Virtual, Augmented, and Mixed Reality: New Literate Bodies
Part III: Texts and Digital Semiotics
8. Infographics and Scientific Literacy
9. Advancing Animated Story Composition through Coding
10. Digital Interactive Literature
Conclusion
11. Conclusion: Multimaterial Literacies for Digital Futures
Acknowledgements
Introduction
1. Introduction: Beyond Education for Industry 4.0: Next-Generation Literacies
Part I: Mind and Materiality
2. Mind and Materiality of Digital Reading
3. Critically Evaluating Multiple Sources for Digital Futures
4. Why Video Gaming is an Important Digital Literacy Practice
Part II: Body and Senses
5. Embodiment, Literacies, and Digital Media
6. Haptics and Motion in Literacy Practices with Digital Media
7. Virtual, Augmented, and Mixed Reality: New Literate Bodies
Part III: Texts and Digital Semiotics
8. Infographics and Scientific Literacy
9. Advancing Animated Story Composition through Coding
10. Digital Interactive Literature
Conclusion
11. Conclusion: Multimaterial Literacies for Digital Futures
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
digital literacy;education;multimodality;bodies;textual design;embodied cognition;knowledge;literacy practices;communication;social semiotics;mind;multiliteracies;ways of knowing;Digital Lollipop;Played Back;Early Literacy Skill Development;Brain Machine Interfaces;Game Controllers;ELA;Playing Action Video Games;VR Headset;Jemima Puddle Duck;Digital Media Practices;Full Sensorium;Socio-scientific Issues;Multimodal Authoring;Digital Reading;Critical Digital Literacies;AR App;Semiotic Affordances;Epistemic Cognition;ELA Education;AR Technology;MR;Non-text Mode;Scientific Literacy Development;Digital Literacy Development;AR Application
Foreword by Theo van Leeuwen
Acknowledgements
Introduction
1. Introduction: Beyond Education for Industry 4.0: Next-Generation Literacies
Part I: Mind and Materiality
2. Mind and Materiality of Digital Reading
3. Critically Evaluating Multiple Sources for Digital Futures
4. Why Video Gaming is an Important Digital Literacy Practice
Part II: Body and Senses
5. Embodiment, Literacies, and Digital Media
6. Haptics and Motion in Literacy Practices with Digital Media
7. Virtual, Augmented, and Mixed Reality: New Literate Bodies
Part III: Texts and Digital Semiotics
8. Infographics and Scientific Literacy
9. Advancing Animated Story Composition through Coding
10. Digital Interactive Literature
Conclusion
11. Conclusion: Multimaterial Literacies for Digital Futures
Acknowledgements
Introduction
1. Introduction: Beyond Education for Industry 4.0: Next-Generation Literacies
Part I: Mind and Materiality
2. Mind and Materiality of Digital Reading
3. Critically Evaluating Multiple Sources for Digital Futures
4. Why Video Gaming is an Important Digital Literacy Practice
Part II: Body and Senses
5. Embodiment, Literacies, and Digital Media
6. Haptics and Motion in Literacy Practices with Digital Media
7. Virtual, Augmented, and Mixed Reality: New Literate Bodies
Part III: Texts and Digital Semiotics
8. Infographics and Scientific Literacy
9. Advancing Animated Story Composition through Coding
10. Digital Interactive Literature
Conclusion
11. Conclusion: Multimaterial Literacies for Digital Futures
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
digital literacy;education;multimodality;bodies;textual design;embodied cognition;knowledge;literacy practices;communication;social semiotics;mind;multiliteracies;ways of knowing;Digital Lollipop;Played Back;Early Literacy Skill Development;Brain Machine Interfaces;Game Controllers;ELA;Playing Action Video Games;VR Headset;Jemima Puddle Duck;Digital Media Practices;Full Sensorium;Socio-scientific Issues;Multimodal Authoring;Digital Reading;Critical Digital Literacies;AR App;Semiotic Affordances;Epistemic Cognition;ELA Education;AR Technology;MR;Non-text Mode;Scientific Literacy Development;Digital Literacy Development;AR Application