Gaming the Past

Gaming the Past

Using Video Games to Teach Secondary History

McCall, Jeremiah

Taylor & Francis Ltd

11/2022

196

Mole

Inglês

9781032223483

15 a 20 dias

385

Descrição não disponível.
Introduction: The Power of Historical Video Games; 1 Why Play and Study Historical Games?; 2 How Do Historical Games Represent the Past?: Historical Games as Historical Problem Spaces; 3 Genres of Historical Games and Academic Standards of History and Social Studies; 4 Instructional Strategies for Purposeful Play: Gameplay and Analysis in the Classroom; 5 The Real Historical Learning: Assignments and Assessments for Historical Game Analysis; 6 Putting it All Together: Lesson and Unit Plans for Historical Game Studies; Appendix: Profiles of Historical Video Games
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
simulation;game;video;historical;core;gameplay;political;machine;strategy;total;Red Orchestra;In-service Social Studies Teachers;Pop Stars;Counter Clockwise;Historical Games;Player Agent;WEGO;Assassin's Creed;Civilization VI;UK Commonwealth;Red Dead Redemption;4X Games;Historical Video Games;Quantification Bias;Pre-service History;Entertainment Software Association;Beneficial Education;Total War Series;Populated Corners;Discovery Tour;Purposeful Play;Ubisoft Entertainment;Puzzle Adventures;Academic Content Standards;Ancient Greece