Game Design Workshop

Game Design Workshop

A Playcentric Approach to Creating Innovative Games

Fullerton, Tracy

Taylor & Francis Ltd

04/2024

554

Dura

Inglês

9781032607016

15 a 20 dias

Descrição não disponível.
Foreword. Preface. Acknowledgments. Image Credits and Copyright Notices. Introduction. Part 1 Game Design Basics. Chapter 1 The Role of the Game Designer. Chapter 2 The Structure of Games. Chapter 3 Working with Formal Elements. Chapter 4 Working with Dramatic Elements. Chapter 5 Working with System Dynamics. Part 2 Designing a Game. Chapter 6 Ideation. Chapter 7 Prototyping. Chapter 8 Digital Prototyping. Chapter 9 Playtesting. Chapter 10 Functionality, Completeness, and Balance. Chapter 11 Fun and Accessibility. Part 3 Working as a Game Designer. Chapter 12 Team Structures. Chapter 13 Stages and Methods of Development. Chapter 14 Communicating Your Designs. Chapter 15 Understanding the New Game Industry. Chapter 16 Selling Yourself and Your Ideas to the Game Industry. Conclusion. Index.
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Game Design Basics;Designing a Game;Working as a Game Designer;The Structure of Games;Digital Prototyping