Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education
Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education
Winkelmann, Kurt; Wang, Minjuan; Ryoo, Jungwoo
Taylor & Francis Ltd
04/2025
122
Mole
9781032599953
Pré-lançamento - envio 15 a 20 dias após a sua edição
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Introduction: Cross Reality (XR) and Immersive Learning Environments (ILE) in education 1. Team-based mobile learning supported by an intelligent system: case study of STEM students 2. Probability learning in mathematics using augmented reality: impact on students' learning gains and attitudes 3. Reply to which post? An analysis of peer reviews in a high school SPOC 4. The SOR (stimulus-organism-response) paradigm in online learning: an empirical study of students' knowledge hiding perceptions 5. Design and implementation of data collection mechanism for 3D design course based on xAPI standard 6. Learning gains and attitudes of students performing chemistry experiments in an immersive virtual world 7. Investigating high school students' perceptions and presences under VR learning environment
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
- Ensino de um assunto específico
- Aprendizagem aberta, aprendizagem em casa, a educação a distância
- Filosofia e teoria da educação
- dotes e técnicas do ensino
- Ensino medio e superior
- Matemática
- Equipamentos e tecnologia educacional, computer-aided learning (CAL)
- Aspectos éticos e sociais da Tecnologia Informática
- Ciência da Computação
- Aspectos jurídicos da Tecnologia Informática
STEM education;Immersive Learning Environments;Education research;Education technology;Cross reality
Introduction: Cross Reality (XR) and Immersive Learning Environments (ILE) in education 1. Team-based mobile learning supported by an intelligent system: case study of STEM students 2. Probability learning in mathematics using augmented reality: impact on students' learning gains and attitudes 3. Reply to which post? An analysis of peer reviews in a high school SPOC 4. The SOR (stimulus-organism-response) paradigm in online learning: an empirical study of students' knowledge hiding perceptions 5. Design and implementation of data collection mechanism for 3D design course based on xAPI standard 6. Learning gains and attitudes of students performing chemistry experiments in an immersive virtual world 7. Investigating high school students' perceptions and presences under VR learning environment
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
- Ensino de um assunto específico
- Aprendizagem aberta, aprendizagem em casa, a educação a distância
- Filosofia e teoria da educação
- dotes e técnicas do ensino
- Ensino medio e superior
- Matemática
- Equipamentos e tecnologia educacional, computer-aided learning (CAL)
- Aspectos éticos e sociais da Tecnologia Informática
- Ciência da Computação
- Aspectos jurídicos da Tecnologia Informática