Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education

Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education

Winkelmann, Kurt; Wang, Minjuan; Ryoo, Jungwoo

Taylor & Francis Ltd

04/2025

122

Mole

9781032599953

Pré-lançamento - envio 15 a 20 dias após a sua edição

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Introduction: Cross Reality (XR) and Immersive Learning Environments (ILE) in education 1. Team-based mobile learning supported by an intelligent system: case study of STEM students 2. Probability learning in mathematics using augmented reality: impact on students' learning gains and attitudes 3. Reply to which post? An analysis of peer reviews in a high school SPOC 4. The SOR (stimulus-organism-response) paradigm in online learning: an empirical study of students' knowledge hiding perceptions 5. Design and implementation of data collection mechanism for 3D design course based on xAPI standard 6. Learning gains and attitudes of students performing chemistry experiments in an immersive virtual world 7. Investigating high school students' perceptions and presences under VR learning environment
STEM education;Immersive Learning Environments;Education research;Education technology;Cross reality