Computer Graphics Programming in OpenGL with C++

Computer Graphics Programming in OpenGL with C++

Gordon, V. Scott; Clevenger, John L.

Mercury Learning & Information

02/2021

514

Dura

Inglês

9781683926726

15 a 20 dias

333

Descrição não disponível.
1: Getting Started
2: The OpenGL Graphics Pipeline
3: Mathematical Foundations
4: Managing 3D Graphics Data
5: Texture Mapping
6: 3D Models
7: Lighting
8: Shadows
9: Sky and Backgrounds
10: Enhancing Surface Detail
11: Parametric Surfaces
12: Tessellation
13: Geometry Shaders
14: Other Techniques
15: Simulating Water
16: Ray Tracing
17: Stereoscopy
Appendix A: Installation and Setup for Windows (PC)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Index

Companion Files:
(also available for downloading by writing to the publisher at info@merclearning.com)


The source code for every program in the book, organized by chapter
The OBJ models used in the examples, and the various texture files
Cubemaps and skydomes for generating environments
Height maps and normal maps for achieving realistic detail
High resolution copies of all of the book's figures
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Programming; CAD & graphics; OpenGL; C++; Nsight debugger; shader programming; modeling; textures; lighting; shadows; tessellation; normal mapping; noise maps; simulating water; stereoscopy; ray tracing; 3D graphic skills