Virtual Reality Usability Design

Virtual Reality Usability Design

Gerhard, David; Norton, Wil J.

Taylor & Francis Ltd

02/2023

398

Mole

Inglês

9781032191324

15 a 20 dias

453

Descrição não disponível.
1. What Makes Virtual Reality Remarkable? 2. Making the Virtual Seem Real 3. Sensation and Perception 4. Supporting Primary Senses 5. Supporting Peripheral Senses 6. Perceiving Space and Scale 7. Further Psychological Effects of Inhabiting a Virtual Environment 8. Experience Usability 9. Fictions of Physics 10. Locomotion and Navigation 11. Activities and Interactions 12. Information Display 13. Translating Traditional Interfaces for VR
Virtual Reality;VR;Information Display;VR Interfaces;VR Usability;VR Headset;SC;VR Sickness;VR Developer;Virtual Environment;Plausibility Illusion;Played Back;VR Scenario;Vice Versa;Place Illusion;CLIs;VR Application;Virtual Objects;Game Controller;Rubber Hand;Coarser Textures;Physical Keyboard;Virtual Wall;DOF;Weber Fraction;Locomotion Strategies;VR Environment;Finger Tracking;Depth Cues;Command Line Interface