User-Centric Studies in Game Translation and Accessibility

User-Centric Studies in Game Translation and Accessibility

Deckert, Mikolaj; Hejduk, Krzysztof W.

Taylor & Francis Ltd

11/2024

188

Dura

9781032628653

Pré-lançamento - envio 15 a 20 dias após a sua edição

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Contents

List of Contributors

01. Introduction: A call for user-centric game translation and accessibility studies

Mikolaj Deckert & Krzysztof Hejduk

Part 1: Prospects and challenges

02. The problems with the current taxonomies and definitions used in games studies and possible solutions: terminological unravelling for use in quantitative research on games, gamers and players.

Ugo Ellefsen & Valerie Florentin

03. Exploring research avenues in user-centric studies for minority languages

Itziar Zorrakin-Goikoetxea

04. Eye Tracking in Video Game Localization Player-centric Studies

Dominik Kudla

05. Accessibility as Game Culturalisation

Paul Cairns, Christopher Power & Jen Beeston

Part 2: User-centric studies

06. Unveiling Nuances of Streaming Localized Video Games: The Case of Iranian Gameplay Streams

Saeed Ameri

07. Arabic Mobile Game Localizations: Gamer Profiles, Preferences, and Implications for an Immersive Gaming Experience

Mohammed Al-Batineh

08. Persons with Visual Disabilities Play Too: Gaming Habits and Preferences

Maria Eugenia Larreina-Morales & Carme Mangiron

09. Assessing personality traits and localisation testing skills through game-based decision-making and error detection

Jose Ramon Calvo-Ferrer

Index
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Video game translation;User-centred perspectives;Video game reception;Player-centred studies;Translation studies;Gaming studies;Audiovisual media;Video game studies;Mikolaj Deckert;Krzysztof Hejduk