Unity 6 Shaders and Effects Cookbook
portes grátis
Unity 6 Shaders and Effects Cookbook
Over 50 recipes for creating captivating visual effects in Unity and enhancing your game's visual impact
Doran, John P.
Packt Publishing Limited
02/2025
Mole
9781835468579
Pré-lançamento - envio 15 a 20 dias após a sua edição
Descrição não disponível.
Table of Contents
Using the Post Processing Stack
Creating Your First Shader with Shader Graph
Working with Surface Shaders
Working with Texture Mapping
Enhancing Realism: Unity Muse and Physically Based Rendering
Using Vertex Functions
Working with HLSL: Fragment Shaders and Grab Passes
Adjusting Shaders for Mobile Devices
Creating Screen Effects with Unity Render Textures
Developing Gameplay and Screen Effects
Understanding Lighting Models
Developing Advanced Shading Techniques
Utilizing the HDRP
Using the Post Processing Stack
Creating Your First Shader with Shader Graph
Working with Surface Shaders
Working with Texture Mapping
Enhancing Realism: Unity Muse and Physically Based Rendering
Using Vertex Functions
Working with HLSL: Fragment Shaders and Grab Passes
Adjusting Shaders for Mobile Devices
Creating Screen Effects with Unity Render Textures
Developing Gameplay and Screen Effects
Understanding Lighting Models
Developing Advanced Shading Techniques
Utilizing the HDRP
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Table of Contents
Using the Post Processing Stack
Creating Your First Shader with Shader Graph
Working with Surface Shaders
Working with Texture Mapping
Enhancing Realism: Unity Muse and Physically Based Rendering
Using Vertex Functions
Working with HLSL: Fragment Shaders and Grab Passes
Adjusting Shaders for Mobile Devices
Creating Screen Effects with Unity Render Textures
Developing Gameplay and Screen Effects
Understanding Lighting Models
Developing Advanced Shading Techniques
Utilizing the HDRP
Using the Post Processing Stack
Creating Your First Shader with Shader Graph
Working with Surface Shaders
Working with Texture Mapping
Enhancing Realism: Unity Muse and Physically Based Rendering
Using Vertex Functions
Working with HLSL: Fragment Shaders and Grab Passes
Adjusting Shaders for Mobile Devices
Creating Screen Effects with Unity Render Textures
Developing Gameplay and Screen Effects
Understanding Lighting Models
Developing Advanced Shading Techniques
Utilizing the HDRP
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.