Transforming Society and Organizations through Gamification

Transforming Society and Organizations through Gamification

From the Sustainable Development Goals to Inclusive Workplaces

Spanellis, Agnessa; Harviainen, J. Tuomas

Springer Nature Switzerland AG

05/2022

386

Mole

Inglês

9783030682095

15 a 20 dias

521

Descrição não disponível.
Introduction.- Intro: why gamification is relevant.- Getting participants.- Social lens.- Peace-making.- Livelihood of smallholder farmers.- Refugee integration.- Community resilience.- Social Impact of gamified education.- Inclusivity in the workplace.- Environmental lens.- Ecosystems.- Reduction of carbon emissions.- Disaster prevention and awareness.- Public transportation.- Economic lens.- Gamification for social enterprises.- Ethical finance (CU).- Suitability for public organisations.- Financial education for economic sustainability.- Youth employment.- Family wellbeing in disadvantaged areas.- Conclusions.- Relevance of gamification: a critical review.
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business for society;social change;inclusion;diversity;empowerment;sustainability;corporate social responsibility