Role-play as a Heritage Practice

Role-play as a Heritage Practice

Historical Larp, Tabletop RPG and Reenactment

Mochocki, Michal

Taylor & Francis Ltd

03/2021

292

Dura

Inglês

9780367673062

15 a 20 dias

721

Descrição não disponível.
Introduction: Heritage and Role-Playing; 1. Heritage Authenticity Meets Game Immersion; 2. Immersion, Authenticity, and Implicit Fandoms in Site/Event Visitation; 3. RH+TRPG+LARP: Prototypical Models and First-Person Audience; 4. RH+TRPG+LARP as Narrative Media; 5. Performative Representation of Heritage; 6. Processual Enactment of RH+TRPG+LARP Storyworlds; 7. Immersion/Involvement in Activity and Environment; 8. Immersion/Involvement in Character and Game; 9. Narrative Immersion/Involvement and Authorised Heritage Discourse; 10. Community Immersion/Involvement and Dissonant Heritages
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Live Action Role Playing;Player's engagement;Heritage Authenticity;Live-action role-play;Game Mechanics;Historical fiction;Macro Phase;Hobbyist historical reenactment;Vice Versa;Tabletop role-playing games;Role Playing Game Studies;Alun Munslow;Character Role Play;Heritage Studies;Historical Reenactment;Game Studies;Authorised Heritage Discourse;Virtual Heritage;Experiential Affordances;LARP;Transmedia Storyworld;Coloniser Administrations;Virtual Heritage Environment;Heritage Practices;SEM;Battle Reenactments;Nordic Larp;SEV Experience;Video Game Involvements;Nic Craith