Real-Time Video Content for Virtual Production & Live Entertainment

Real-Time Video Content for Virtual Production & Live Entertainment

A Learning Roadmap for an Evolving Practice

Frank, Laura

Taylor & Francis Ltd

12/2022

182

Mole

Inglês

9781032073446

15 a 20 dias

360

Descrição não disponível.
1. Introduction Section 1: Exploring Real-Time Content 2. Defining Real-Time Video Content 3. Foundations Part 1: The Video Image 4. Foundations Part 2: Code and Generative Content 5. Foundations Part 3: Broadcast 6. Real-Time Content Generation Applications 7. A Collision of Technologies Section 2: Real-Time Content Entertainment Applications 8. Content Production 9. Augmented Reality 10. Background Replacement 11. Extended Reality and Mixed Reality 12. The Future of Real-Time Content Section 3: Strategies Using Real-Time Content 13. Team Leadership and Structure 14. Inter-Department Communication 15. Production Planning 16. Obstacles to Success 17. Creative First Appendices
virtual production;mixed reality;real-time video;projection design;screen producing;Laura Frank;entertainment technology;theatre;live entertainment;live production;Real Time Content;Playback;Image Credit;Background Replacement;OSC;Green Screen;LiDAR;Back Plate;AR Element;Virtual Camera;Physical Camera;Front Plate;Creative Video;AR;Green Screen Studio;BTS;LCD;RGB;Photo Credit;Unreal Engine;Game Engines;Real Time Platform;Cinema 4 D;Vice Versa