Digital Technologies for Learning and Psychological Interventions

Digital Technologies for Learning and Psychological Interventions

Costescu, Cristina

Springer International Publishing AG

01/2025

384

Dura

9783031764134

Pré-lançamento - envio 15 a 20 dias após a sua edição

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The use of technological tools for children with autism spectrum disorder, Cristina Costescu.- Shaping executive functions of children with NDDS through digital technologies, Cristina Costescu, Carmen David, Adrrian Ro?an.- Using eye-tracker, wearables, and game analytics in VR applications for autism, Gerardo Herrera Gutierrez, Patricia Perez-Fuster.- The utility of biomarkers for assessment and intervention in neurodevelopmental disorders, Nathalie Holz, Stella Guldner, Julia Ernst, Frauke Ness.- Handheld devices 4 people on the spectrum: boosting self-esteem gaining independence, Luiz Perez de la Maza, Guadalupe Montero.- Using eCoaching to Promote Independent and Effective Functioning of Learners with NDDs, Laura Chezan, Annemarie Horn.- Artificial Intelligence algorithms for social contexts, Serge Thill.- Social robotics and affective computing for children with special needs, Ana Paiva, Joana Campos.- Vocal and Digi-Social Biomarkers in neurodevelopmental health: Current Status, Promises, and Perils, Wamuyu Owotoki, Anninka Enseroth, Ruth N Mbugua, Peter Owotoki.- Digital interventions for attention deficit and hyperactivity disorders, Alexander Haege, Leonard Marten, Anna Kaiser, Konstantin Mechler.- Interactive computer-supported collaborative learning environments to assess the regulation of learning, Paula Ferreira, Ana Margarida Veiga Simao, Nadia Pereira, Aristides Ferreira, Sara Lopes,

Diana Stilwell, Diogo Domingues.- Understanding moral disengagement in cyberbullying through serious games, Paula Ferreira, Aristides Ferreira, Sofia Francisco, Sara Lopes, Nadia Pereira, Ana Margarida Veiga Simao, Diana Stilwell, Diogo Domingues.
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Technology-based interventions;Neurodevelopmental disorders;Digital tools in learning;Emerging technologies;Artificial intelligence;Educational applications;Social robots;Serious games;Social robots for learning;Serious games for learning;Technology and digital education;Childhood digital education;Learning with disabilities;Psychological interventions