Digital Language Learnining:

Digital Language Learnining:

New Approaches and Methods

Belda-Medina, Jose Ramon; Chaume Varela, Frederic; Jauregi-Ondarra, Kristi; Belda-Medina, Jose; Calvo-Ferrer, Jose Ramon; Calvo-Ferrer, Jose Ramon

Peter Lang AG

01/2025

230

Dura

9783631915462

Pré-lançamento - envio 15 a 20 dias após a sua edição

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Preface. Language Learning in the Digital Age: Jose Belda-Medina/ Christina Holgado Saez / Juncal Gutierrez Artacho - Chapter 1. Technological and Pedagogical Integration of Augmented Reality in Language Education: The EDUC-AR Project: Jorge Soto-Almela - Chapter 2. The Effect of Augmented Reality (AR) on Grammar Learning and Student Self-Perception.: Victor Marrahi-Gomez - Chapter 3. The development of a parallel corpus search tool and its potential for educational and research applications: Yasunori Nishina - Chapter 4. A gamified Wooclap experience for ESP university students of Economics: Daniel Martin-Gonzalez - Chapter 5. Developing multiliteracies for a digital age: Translating in the online classroom: Vivian Lee Hankuk / Elo Gyogi - Chapter 6. Students' and Teachers' evaluation of the interestingness of AI-Generated vs. human-produced ESP materials for Tourism: Sandra Abad-Bataller - Chapter 8. Assessing Duolingo's Effectiveness for Spanish Language Learning: Insights from Polish Students: Miguel Luis Poveda-Balbuena: Chapter 9. Pyramid of Game Elements: A Review of the State-of-the-Art: Ricardo Casan Pitarch - Chapter 10. The effect of Digital Storytelling (DST) on English vocabulary acquisition among Primary learners: Cristina Gomez Martinez - Chapter 11. Virtual Foreign Language Exchange: Retrospective Assessment of the Virtualang Podcast Creation Project: Rafael Cuevas Montero / Alba Bordetas Bonilla / and Isabel Briales Bellon - Chapter 12. Redefining English Instruction: Online Flipped Learning Classroom Approach: Tereza Havrankova - Chapter 13. Minecraft Education Edition in the secondary EFL classroom: A Game-Based Learning proposal to teach the Sustainable Development Goals: Andrea Gallardo-Ferrandez.
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Approaches; Augmented Reality; Belda; Benjamin; Calvo; Chaume; Digital; Digital Storytelling; Digital tools; Educational tecnology; Ferrer; Frederic; Gamification; Interactive Learning; Jauregi; Jose; Kloss; Kristi; Language; Language learning; Learning; Learnining; Medina; Methods; Ondarra; Ramon; Varela; Virtual Exchange