Build Your Own 2D Game Engine and Create Great Web Games

Build Your Own 2D Game Engine and Create Great Web Games

Using HTML5, JavaScript, and WebGL2

Sung, Kelvin; Pace, Jason; Pavleas, Jebediah; Munson, Matthew

APress

12/2021

741

Mole

Inglês

9781484273760

15 a 20 dias

1429

Descrição não disponível.
Chapter 1: Introduction.- Chapter 2: Working with HTML5 and WebGL2.- Chapter 3: Transformation and World Coordinate.- Chapter 4: Common Components of a Game Engine.- Chapter 5: Working with Texture, Sprites, and Fonts.- Chapter 6: Behaviors and Collisions.- Chapter 7: Camera Manipulations.- Chapter 8: Illumination and Shadow.- Chapter 9: Physics.- Chapter 10: Particle Systems and Stenciling.- Chapter 11: Supporting Camera Background.- Chapter 12: Building a Sample Game: From Design to Completion.
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HTML5;JavaScript;WebGL2;2D;Game Engine;Web Games;Physics;Particle Systems;Internet;Computer graphics;Mathematics;Physics;Game development;Game design