Broadening the Horror Genre

Broadening the Horror Genre

From Gaming to Paratexts

McDaniel, Jamie L.; Wood, Andrea

Taylor & Francis Ltd

12/2024

182

Dura

9781032523217

Pré-lançamento - envio 15 a 20 dias após a sua edição

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Introduction: Why Horror Redux

Part One: Cinematic and Televisual Horror Redux

1. Haunted Castle 3D and Giant Screen Horror

2. Sonic Arcanum: Sound, Ritual, and Magic in Contemporary Horror

3. The Curious Case of Paranormal Television

4. A Brief Study of the History, Evolution, and Influence of America's Most Iconic Horror Film Posters and Artists

Part Two: Disability, Accessibility, and the Monstrous-Feminine in Horror Video Games and Tabletop Games

5. She's Inside Me. She's Inside Everyone:' Female Agency and the Monstrous Mother in Resident Evil VII and The Village

6. Player's Preference and Horror Gaming: Accessibility and Narrative Equity in Naughty Dog's The Last of Us Part II

7. Horror Film Tropes in Tabletop Games: Metadaptation, Procedural Rhetoric, and the 'Horror' of Disability

Part Three: Websites, Reviews, and Other Horror Paratexts

8. Horror, Fascism, and Expressionism: Jon Rafman's Art in the Age of 4Chan

9. Spies in the Dark: Siskel and Ebert and the Slasher Film

10. Borderline Experimental:' Red Letter Media Plays the Pandemic
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Horror;horror film;cinema;TV;television;games;video games;paratexts;genre;3D;technology;Haunted Castle 3D;sonic horror;emotional response;paranormal documentaries;horror movie posters;transmedial storyworlds;Halloween;movie franchise;The Blair Witch Project;Monstrous-Feminine;Resident Evil;multimodality