Broadening the Horror Genre
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Broadening the Horror Genre
From Gaming to Paratexts
McDaniel, Jamie L.; Wood, Andrea
Taylor & Francis Ltd
12/2024
182
Dura
9781032523217
Pré-lançamento - envio 15 a 20 dias após a sua edição
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Introduction: Why Horror Redux
Part One: Cinematic and Televisual Horror Redux
1. Haunted Castle 3D and Giant Screen Horror
2. Sonic Arcanum: Sound, Ritual, and Magic in Contemporary Horror
3. The Curious Case of Paranormal Television
4. A Brief Study of the History, Evolution, and Influence of America's Most Iconic Horror Film Posters and Artists
Part Two: Disability, Accessibility, and the Monstrous-Feminine in Horror Video Games and Tabletop Games
5. She's Inside Me. She's Inside Everyone:' Female Agency and the Monstrous Mother in Resident Evil VII and The Village
6. Player's Preference and Horror Gaming: Accessibility and Narrative Equity in Naughty Dog's The Last of Us Part II
7. Horror Film Tropes in Tabletop Games: Metadaptation, Procedural Rhetoric, and the 'Horror' of Disability
Part Three: Websites, Reviews, and Other Horror Paratexts
8. Horror, Fascism, and Expressionism: Jon Rafman's Art in the Age of 4Chan
9. Spies in the Dark: Siskel and Ebert and the Slasher Film
10. Borderline Experimental:' Red Letter Media Plays the Pandemic
Part One: Cinematic and Televisual Horror Redux
1. Haunted Castle 3D and Giant Screen Horror
2. Sonic Arcanum: Sound, Ritual, and Magic in Contemporary Horror
3. The Curious Case of Paranormal Television
4. A Brief Study of the History, Evolution, and Influence of America's Most Iconic Horror Film Posters and Artists
Part Two: Disability, Accessibility, and the Monstrous-Feminine in Horror Video Games and Tabletop Games
5. She's Inside Me. She's Inside Everyone:' Female Agency and the Monstrous Mother in Resident Evil VII and The Village
6. Player's Preference and Horror Gaming: Accessibility and Narrative Equity in Naughty Dog's The Last of Us Part II
7. Horror Film Tropes in Tabletop Games: Metadaptation, Procedural Rhetoric, and the 'Horror' of Disability
Part Three: Websites, Reviews, and Other Horror Paratexts
8. Horror, Fascism, and Expressionism: Jon Rafman's Art in the Age of 4Chan
9. Spies in the Dark: Siskel and Ebert and the Slasher Film
10. Borderline Experimental:' Red Letter Media Plays the Pandemic
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Horror;horror film;cinema;TV;television;games;video games;paratexts;genre;3D;technology;Haunted Castle 3D;sonic horror;emotional response;paranormal documentaries;horror movie posters;transmedial storyworlds;Halloween;movie franchise;The Blair Witch Project;Monstrous-Feminine;Resident Evil;multimodality
Introduction: Why Horror Redux
Part One: Cinematic and Televisual Horror Redux
1. Haunted Castle 3D and Giant Screen Horror
2. Sonic Arcanum: Sound, Ritual, and Magic in Contemporary Horror
3. The Curious Case of Paranormal Television
4. A Brief Study of the History, Evolution, and Influence of America's Most Iconic Horror Film Posters and Artists
Part Two: Disability, Accessibility, and the Monstrous-Feminine in Horror Video Games and Tabletop Games
5. She's Inside Me. She's Inside Everyone:' Female Agency and the Monstrous Mother in Resident Evil VII and The Village
6. Player's Preference and Horror Gaming: Accessibility and Narrative Equity in Naughty Dog's The Last of Us Part II
7. Horror Film Tropes in Tabletop Games: Metadaptation, Procedural Rhetoric, and the 'Horror' of Disability
Part Three: Websites, Reviews, and Other Horror Paratexts
8. Horror, Fascism, and Expressionism: Jon Rafman's Art in the Age of 4Chan
9. Spies in the Dark: Siskel and Ebert and the Slasher Film
10. Borderline Experimental:' Red Letter Media Plays the Pandemic
Part One: Cinematic and Televisual Horror Redux
1. Haunted Castle 3D and Giant Screen Horror
2. Sonic Arcanum: Sound, Ritual, and Magic in Contemporary Horror
3. The Curious Case of Paranormal Television
4. A Brief Study of the History, Evolution, and Influence of America's Most Iconic Horror Film Posters and Artists
Part Two: Disability, Accessibility, and the Monstrous-Feminine in Horror Video Games and Tabletop Games
5. She's Inside Me. She's Inside Everyone:' Female Agency and the Monstrous Mother in Resident Evil VII and The Village
6. Player's Preference and Horror Gaming: Accessibility and Narrative Equity in Naughty Dog's The Last of Us Part II
7. Horror Film Tropes in Tabletop Games: Metadaptation, Procedural Rhetoric, and the 'Horror' of Disability
Part Three: Websites, Reviews, and Other Horror Paratexts
8. Horror, Fascism, and Expressionism: Jon Rafman's Art in the Age of 4Chan
9. Spies in the Dark: Siskel and Ebert and the Slasher Film
10. Borderline Experimental:' Red Letter Media Plays the Pandemic
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Horror;horror film;cinema;TV;television;games;video games;paratexts;genre;3D;technology;Haunted Castle 3D;sonic horror;emotional response;paranormal documentaries;horror movie posters;transmedial storyworlds;Halloween;movie franchise;The Blair Witch Project;Monstrous-Feminine;Resident Evil;multimodality