Acumenous Game-Based Learning in Simulation Games
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Acumenous Game-Based Learning in Simulation Games
Transforming Fears of Mathematics and Statistics Education
Slyman, Souad
Taylor & Francis Ltd
12/2024
234
Dura
9781032717265
Pré-lançamento - envio 15 a 20 dias após a sua edição
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Part I: Math Dread, Self-Efficacy Empowerment and Negative Emotions through Game-Based Learning 1. Introduction: The Mathematics Dilemma: Overcoming Negative Emotions through Game-Based Learning. 2. Understanding the Power of Theory: Learning, Self-Efficacy, and Games in Education. 3. Exploring The Potential of Game-Based Learning: Theoretical Foundations and Case Studies. Part II: Game Design in Simulation Games and the Transformation of Learning in Statistics 4. Exploring the Power of Game Design: Mechanics, Interactions, and Evaluation Heuristics. 5. Understanding the Power of Statistics: Integrating Simulation Games for Transformative Learning. Part III: Acumenous Game-Based Learning in Simulation Games and Mathematics and Statistics 6. Exploring the Essence of Simulation Games: Game Players' Experiences and Design Attributes for Game-Based Learning. 7. Exploring the Student Experience through a New Theoretical Lens in Mathematics and Game-Based Learning. 8. Exploring the Dynamics of Inquisitional and Acumenous GBL in Students' Experiences with Mathematics and Statistics. 9. Unravelling the Interconnectedness of Empirical Investigations: Acumenous GBL in Mathematics and Statistics Education. 10. Acumenous and Inquisitional Theory.
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Game-based learning;STEM subjects;mathematics;applied statistics;negative attitudes to maths;evaluation heuristics;simulation games;simulation games as a learning tool;gameplay scenario;new theoretical lens;mathematics dilemma;overcoming negative emotions;power of theory;dyscalculia;acuminous;Inquisitional and Acumenous theory;maths anxiety;Human-Computer Interaction;HCI;Mathematics Educational Games;MEGs;Acumenous Game-Based Learning;AGBL
Part I: Math Dread, Self-Efficacy Empowerment and Negative Emotions through Game-Based Learning 1. Introduction: The Mathematics Dilemma: Overcoming Negative Emotions through Game-Based Learning. 2. Understanding the Power of Theory: Learning, Self-Efficacy, and Games in Education. 3. Exploring The Potential of Game-Based Learning: Theoretical Foundations and Case Studies. Part II: Game Design in Simulation Games and the Transformation of Learning in Statistics 4. Exploring the Power of Game Design: Mechanics, Interactions, and Evaluation Heuristics. 5. Understanding the Power of Statistics: Integrating Simulation Games for Transformative Learning. Part III: Acumenous Game-Based Learning in Simulation Games and Mathematics and Statistics 6. Exploring the Essence of Simulation Games: Game Players' Experiences and Design Attributes for Game-Based Learning. 7. Exploring the Student Experience through a New Theoretical Lens in Mathematics and Game-Based Learning. 8. Exploring the Dynamics of Inquisitional and Acumenous GBL in Students' Experiences with Mathematics and Statistics. 9. Unravelling the Interconnectedness of Empirical Investigations: Acumenous GBL in Mathematics and Statistics Education. 10. Acumenous and Inquisitional Theory.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Game-based learning;STEM subjects;mathematics;applied statistics;negative attitudes to maths;evaluation heuristics;simulation games;simulation games as a learning tool;gameplay scenario;new theoretical lens;mathematics dilemma;overcoming negative emotions;power of theory;dyscalculia;acuminous;Inquisitional and Acumenous theory;maths anxiety;Human-Computer Interaction;HCI;Mathematics Educational Games;MEGs;Acumenous Game-Based Learning;AGBL