Writing Successful Undergraduate Dissertations in Games Development and Computer Science
portes grátis
Writing Successful Undergraduate Dissertations in Games Development and Computer Science
Baxter, Gavin; Hainey, Thomas
Taylor & Francis Ltd
11/2022
294
Mole
Inglês
9780367517083
15 a 20 dias
Descrição não disponível.
How to use this book, 1. Introduction to Dissertations, 2. Academic Rigour, 3. Citations, Referencing, and Hierarchy of Academic Sources, 4. Research Ethics, 5. Dissertation Structure in Games Development and Computer Science, 6. Research Methodologies and Methods, 7. Formulating Research Questions, 8. Performing a Literature Review, 9. Selecting a Software or Games Development Life Cycle Methodology, 10. Selecting a Software Design Modelling Language (SDML), 11. Design, 12. Implementation, 13. Testing, 14. Evaluation, 15. Statistical Analysis Techniques, 16. Discussion, 17. Conclusions, 18. References, 19. Appendices, 20. Writing Up and Proofreading, 21. Data Collection Mechanisms, 22. General Questionnaire Design, 23. Basic Intervention Experimental Design, 24. General Academic Writing Tips, 25. Presenting Research, 26. Defending Research, 27. Summary
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Ut;Games Development;Literature Review;EER;VR;Version Control;Follow;Project Supervisor;Case Tool;Vice Versa;Grey Literature;Technical Design Document;Responsive Web Design;Honours Project;SDLC;Waterfall;Upload;Play Test;Game Design Document;Game Developer;SCQF;Harvard Referencing Style;Waterfall Model;Author's Surname;Non-parametric Equivalents
How to use this book, 1. Introduction to Dissertations, 2. Academic Rigour, 3. Citations, Referencing, and Hierarchy of Academic Sources, 4. Research Ethics, 5. Dissertation Structure in Games Development and Computer Science, 6. Research Methodologies and Methods, 7. Formulating Research Questions, 8. Performing a Literature Review, 9. Selecting a Software or Games Development Life Cycle Methodology, 10. Selecting a Software Design Modelling Language (SDML), 11. Design, 12. Implementation, 13. Testing, 14. Evaluation, 15. Statistical Analysis Techniques, 16. Discussion, 17. Conclusions, 18. References, 19. Appendices, 20. Writing Up and Proofreading, 21. Data Collection Mechanisms, 22. General Questionnaire Design, 23. Basic Intervention Experimental Design, 24. General Academic Writing Tips, 25. Presenting Research, 26. Defending Research, 27. Summary
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Ut;Games Development;Literature Review;EER;VR;Version Control;Follow;Project Supervisor;Case Tool;Vice Versa;Grey Literature;Technical Design Document;Responsive Web Design;Honours Project;SDLC;Waterfall;Upload;Play Test;Game Design Document;Game Developer;SCQF;Harvard Referencing Style;Waterfall Model;Author's Surname;Non-parametric Equivalents