User-Centric Studies in Game Translation and Accessibility
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User-Centric Studies in Game Translation and Accessibility
Deckert, Mikolaj; Hejduk, Krzysztof W.
Taylor & Francis Ltd
11/2024
188
Dura
9781032628653
Pré-lançamento - envio 15 a 20 dias após a sua edição
Descrição não disponível.
Contents
List of Contributors
01. Introduction: A call for user-centric game translation and accessibility studies
Mikolaj Deckert & Krzysztof Hejduk
Part 1: Prospects and challenges
02. The problems with the current taxonomies and definitions used in games studies and possible solutions: terminological unravelling for use in quantitative research on games, gamers and players.
Ugo Ellefsen & Valerie Florentin
03. Exploring research avenues in user-centric studies for minority languages
Itziar Zorrakin-Goikoetxea
04. Eye Tracking in Video Game Localization Player-centric Studies
Dominik Kudla
05. Accessibility as Game Culturalisation
Paul Cairns, Christopher Power & Jen Beeston
Part 2: User-centric studies
06. Unveiling Nuances of Streaming Localized Video Games: The Case of Iranian Gameplay Streams
Saeed Ameri
07. Arabic Mobile Game Localizations: Gamer Profiles, Preferences, and Implications for an Immersive Gaming Experience
Mohammed Al-Batineh
08. Persons with Visual Disabilities Play Too: Gaming Habits and Preferences
Maria Eugenia Larreina-Morales & Carme Mangiron
09. Assessing personality traits and localisation testing skills through game-based decision-making and error detection
Jose Ramon Calvo-Ferrer
Index
List of Contributors
01. Introduction: A call for user-centric game translation and accessibility studies
Mikolaj Deckert & Krzysztof Hejduk
Part 1: Prospects and challenges
02. The problems with the current taxonomies and definitions used in games studies and possible solutions: terminological unravelling for use in quantitative research on games, gamers and players.
Ugo Ellefsen & Valerie Florentin
03. Exploring research avenues in user-centric studies for minority languages
Itziar Zorrakin-Goikoetxea
04. Eye Tracking in Video Game Localization Player-centric Studies
Dominik Kudla
05. Accessibility as Game Culturalisation
Paul Cairns, Christopher Power & Jen Beeston
Part 2: User-centric studies
06. Unveiling Nuances of Streaming Localized Video Games: The Case of Iranian Gameplay Streams
Saeed Ameri
07. Arabic Mobile Game Localizations: Gamer Profiles, Preferences, and Implications for an Immersive Gaming Experience
Mohammed Al-Batineh
08. Persons with Visual Disabilities Play Too: Gaming Habits and Preferences
Maria Eugenia Larreina-Morales & Carme Mangiron
09. Assessing personality traits and localisation testing skills through game-based decision-making and error detection
Jose Ramon Calvo-Ferrer
Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Video game translation;User-centred perspectives;Video game reception;Player-centred studies;Translation studies;Gaming studies;Audiovisual media;Video game studies;Mikolaj Deckert;Krzysztof Hejduk
Contents
List of Contributors
01. Introduction: A call for user-centric game translation and accessibility studies
Mikolaj Deckert & Krzysztof Hejduk
Part 1: Prospects and challenges
02. The problems with the current taxonomies and definitions used in games studies and possible solutions: terminological unravelling for use in quantitative research on games, gamers and players.
Ugo Ellefsen & Valerie Florentin
03. Exploring research avenues in user-centric studies for minority languages
Itziar Zorrakin-Goikoetxea
04. Eye Tracking in Video Game Localization Player-centric Studies
Dominik Kudla
05. Accessibility as Game Culturalisation
Paul Cairns, Christopher Power & Jen Beeston
Part 2: User-centric studies
06. Unveiling Nuances of Streaming Localized Video Games: The Case of Iranian Gameplay Streams
Saeed Ameri
07. Arabic Mobile Game Localizations: Gamer Profiles, Preferences, and Implications for an Immersive Gaming Experience
Mohammed Al-Batineh
08. Persons with Visual Disabilities Play Too: Gaming Habits and Preferences
Maria Eugenia Larreina-Morales & Carme Mangiron
09. Assessing personality traits and localisation testing skills through game-based decision-making and error detection
Jose Ramon Calvo-Ferrer
Index
List of Contributors
01. Introduction: A call for user-centric game translation and accessibility studies
Mikolaj Deckert & Krzysztof Hejduk
Part 1: Prospects and challenges
02. The problems with the current taxonomies and definitions used in games studies and possible solutions: terminological unravelling for use in quantitative research on games, gamers and players.
Ugo Ellefsen & Valerie Florentin
03. Exploring research avenues in user-centric studies for minority languages
Itziar Zorrakin-Goikoetxea
04. Eye Tracking in Video Game Localization Player-centric Studies
Dominik Kudla
05. Accessibility as Game Culturalisation
Paul Cairns, Christopher Power & Jen Beeston
Part 2: User-centric studies
06. Unveiling Nuances of Streaming Localized Video Games: The Case of Iranian Gameplay Streams
Saeed Ameri
07. Arabic Mobile Game Localizations: Gamer Profiles, Preferences, and Implications for an Immersive Gaming Experience
Mohammed Al-Batineh
08. Persons with Visual Disabilities Play Too: Gaming Habits and Preferences
Maria Eugenia Larreina-Morales & Carme Mangiron
09. Assessing personality traits and localisation testing skills through game-based decision-making and error detection
Jose Ramon Calvo-Ferrer
Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.