Routledge Companion to Mobile Media Art

Routledge Companion to Mobile Media Art

Lanson, Klare; de Souza e Silva, Adriana; Hjorth, Larissa

Taylor & Francis Ltd

08/2022

566

Mole

Inglês

9781032399959

15 a 20 dias

576

Descrição não disponível.
SECTION ONE: Forerunning Mobile Media Art

1. Making Mobile Connections 2. Magic Spectacles and Portable Boxes: Notes Toward a Media Archaeology of Mobile Media 3. Mobile Art: From the WAP Promises to the App Bubbles 4. From Early Soundings to Locative Listening in Mobile Media Art SECTION TWO: Mobile Media Art Practice 5. Uncomfortable Interactions: Blast Theory's Matt Adams in Conversation with Rowan Wilken 6. Mobile Listening, Disruptive Ambient Music and Public Art Projects in Madrid 7. Performing with the Aether: An Aesthetics of Tactical Feminist Practice 8. "Amplify your Feminism:" Social Media and Feminist Locative Art SECTION THREE: Hybrid Realities 9. Sounding Place: Teri Rueb in Conversation with Adriana de Souza e Silva 10. Historicizing Hybrid Spaces in Mobile Media Art 11. Algorithmic Gardening: Questions of Mobility, Hybridity and Infrastructure 12. Back into the Locative: Theory and Practice in Urban Augmented Reality, 1999-2016 13. URBAN APPOINTMENT: A Possible Rendez-Vous with the City (HUMO) SECTION FOUR: Selfies 14. Salutations to the Selfie: Kate Durbin in Conversation with Klare Lanson 15. Gendered Art, Work, and Self-Representation: A Comparative Analysis of Camera-Phonographic and Painted Self-Portraits 16. When the Face is Data 17. Selfies and Dronies as Relational Political Practices SECTION FIVE: Play and Games 18. Mobilizing Audience and Playful Disobedience: pvi collective's Kelli McCluskey and Steve Bull in Conversation with Klare Lanson 19. Mobile Mapping and Play 20. Tapping in: Playful Mobile Media Art in Australia 21. Ambient Play and Background Gaming: Reflecting on Quotidian Creative Practices 22. Re-imagining Bushland Settings Through Location-based AR Mobile Gameplay SECTION SIX: Co-Design and Space 23. Listening to Circumstance: Duncan Speakman in Conversation with Klare Lanson 24.Inventive Approaches to Data Tracking in More-Than-Human Worlds 25. Open Prototyping: A Framework for Combining Art and Innovation in the IoT and Smart Cities 26. TrojanHorse: An (Incomplete) Lexicon of Art on Wheels 27. Understanding Mobile Media Through Codesign Workshops SECTION SEVEN: Sensing New Visualities 28. Future Everything, all the Time: Drew Hemment in Conversation with Klare Lanson 29. Mobile Photography and Artistic Activism in the "Instagram" Museum 30. Mobile Street Photography: Continued, Collective and Contested Decisive Moments 31. Shanzhai: Affective Assemblages and Technovisuality 32. Platform Poetics: Emile Zile in Conversation with Klare Lanson SECTION EIGHT: Performing the Mobile 33. Collective Chaos and Joyful Mobility: Charlie Todd in Conversation with Klare Lanson 34. Mobile Films as Mobile Art: More than Textual 35. Mobile Cinematic VRaEUR"MCVR 36. Wearing Data: Intentions and Tensions of Art and Design in Performance using Wearables 37. Networked Experience and Continual Re-orientation SECTION NINE: Urban Interventions 38. Becoming Alexa: Lauren McCarthy in Conversation with Jacina Leong 39. Quotidian Record:The Musical Interpretation of Mobile Phone Location Data 40. The City as Performative Object 41. Encontros: An Artwork on Borders and Networked Mobilities 42. Critical and Creative Approaches to Digital Cultural Heritage with Augmented Reality SECTION TEN: Critical Making and Future Directions 43. Doing Critical Creative Practice and Social Research: Kat Jungnickel in Conversation with Larissa Hjorth 44. Mobile LIDAR Mediality as Artistic Anti-Environment 45. XR: Crossing and Interfering Artistic Media Spaces 46. One Good Death: Tactile, Haptic and Empathic Codesign for End-of-life Experience 47. Playful Resistance of Data Futures
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Chaos Computer Club;Routledge Companion to Sounding Art;Mobile Media Art;media arts;UN;mobile art;Mobile Media;mobile communication;QR Code;Instagram;Performative Object;digital art;Street View;Routledge Companion to Mobile Media;Photo Credit;ubiquitous media;Dense;mobile media studies;Blast Theory;cell phone art;AR;media ecologies;Locative Media Arts;digital media;digital networked media;Smart Cities;anthropology;Occupy Wall Street;Mobile Games;Audio Walks;Playback;Pervasive Games;WAP;Mobile Phone Photography;Game Developers;Augmented Reality Experiences;Self-tracking Practices;Gps Coordinate