New Fiction Technologies
New Fiction Technologies
Interactivity, Agency and Digital Narratology
Edrei, Shawn
McFarland & Co Inc
04/2022
277
Mole
Inglês
9781476679143
15 a 20 dias
248
Preface 1
Introduction
A New Narratology for the Digital Age 3
Communication and the Implied Author 5
The Fictional World and Its Inhabitants 6
Time, Space and Plot 9
The Desire for Agency as a Guiding Principle of Digital Fiction 11
1. Fan Fiction
The Impetus and Methodologies of Fan Fiction 13
Competing Authorial Powers, Conflicting Implied Authors 19
Ontology, Metalepsis, and Storyworld Manipulation 27
New Genres, Sub-Genres, and Metafiction 37
Visual Mimesis and -Re-Enactment in Fan Films 53
The Meaning(s) of Fan Fiction 61
2. Video Game Narratology
Technological Refinement Throughout the History of Video Games 63
Manipulation, Morality, and Multitextuality 69
Love, Death, and the Avatar 81
Navigating Reactive Spaces in Persistent Digital Worlds 93
Metafiction and Fan Fiction Apparatuses in Video Games 101
The Continuing Evolution of Diegetic Agency 107
3. Webcomics
Defining Webcomics in Opposition to Print 109
A History of Superhero Authorship and Reactivity 113
Unstable Atopias and Chronologically Fluid Characters 122
Webcomics as a Digital Reaction to Superhero Fiction 134
Embracing Subversion and Normalcy in the Infinite Canvas 148
4. A New Way of Framing the Pursuit of Interactivity and Agency 152
Bibliography 157
Index 163
Preface 1
Introduction
A New Narratology for the Digital Age 3
Communication and the Implied Author 5
The Fictional World and Its Inhabitants 6
Time, Space and Plot 9
The Desire for Agency as a Guiding Principle of Digital Fiction 11
1. Fan Fiction
The Impetus and Methodologies of Fan Fiction 13
Competing Authorial Powers, Conflicting Implied Authors 19
Ontology, Metalepsis, and Storyworld Manipulation 27
New Genres, Sub-Genres, and Metafiction 37
Visual Mimesis and -Re-Enactment in Fan Films 53
The Meaning(s) of Fan Fiction 61
2. Video Game Narratology
Technological Refinement Throughout the History of Video Games 63
Manipulation, Morality, and Multitextuality 69
Love, Death, and the Avatar 81
Navigating Reactive Spaces in Persistent Digital Worlds 93
Metafiction and Fan Fiction Apparatuses in Video Games 101
The Continuing Evolution of Diegetic Agency 107
3. Webcomics
Defining Webcomics in Opposition to Print 109
A History of Superhero Authorship and Reactivity 113
Unstable Atopias and Chronologically Fluid Characters 122
Webcomics as a Digital Reaction to Superhero Fiction 134
Embracing Subversion and Normalcy in the Infinite Canvas 148
4. A New Way of Framing the Pursuit of Interactivity and Agency 152
Bibliography 157
Index 163