Handbook of Game Audio Using Wwise

Handbook of Game Audio Using Wwise

Durity, Gordon; Zecevic, Aleksandar

Taylor & Francis Ltd

03/2018

424

Mole

Inglês

9781138921795

15 a 20 dias

Descrição não disponível.
Part I: Basic Concepts Concepts of Interactive Audio Simple Audio Behaviour Basics of Persistence Audio Sound Expanding Sonic Behaviour (Behaviour Driven by Game Code) Part II: Building Audio Objects (Classes and Types of Single Objects) Multiple Object States Rolling Bouncing Locomotion (Foley, Movement) Incendiary Engines Ambiances Part III: Audio Object Interaction in the Game World Object Interfaces Part IV: Mixing the Interactive Audio World Basic Mixing Dynamic Mixing Part V: Summary Glossary of Technical Terms Appendices
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