Aesthetics of Virtual Reality

Aesthetics of Virtual Reality

Tavinor, Grant

Taylor & Francis Ltd

09/2021

178

Dura

Inglês

9780367619251

15 a 20 dias

362

Descrição não disponível.
1. The Virtual Turn

2. What Is a Virtual Reality Medium?

3. The Virtual Remediation of Spatial Experience

4. VR as a Picturing Medium

5. Seeing and Doing with VR Media

6. On Virtual Realism

7. Virtual Reality and Ontology
VR Headset;VR Experience;Grant Tavinor;Virtual Media;virtual reality;Virtual Reality Media;VR Environment;aesthetics of videogames;Perspective;video games;Linear Perspective;virtual worlds;aesthetics;Virtual Objects;virtual remediation;Egocentric Space;virtuality;Error Theory;Pictorial Surface;tracking;Intentional Object;user orientation;Picture Space;interactivity;HTC Vive;egocentric picturing;Microsoft Flight Simulator;models;Virtual Camera;simulations;Arnolfini Portrait;picturing surface;AR;virtual fictionalism;Las Meninas;virtual documentary;Virtual Suite;virtual transparency;Al Haytham;virtualisation of the commonplace,;Ibn Al Haytham;functional realism;Picture Perception;realism;Wollheim's Theory;immersion;depictive realism;deflating virtual worlds;virutal objects