Space and Play in Japanese Videogame Arcades
portes grátis
Space and Play in Japanese Videogame Arcades
Pelletier-Gagnon, Jeremie
Taylor & Francis Ltd
05/2024
178
Dura
9781032226859
15 a 20 dias
Descrição não disponível.
Preface
Acknowledgements
List of Figures
List of acronyms and abbreviations
Part I - Contextualizing Play in Japanese Amusement Spaces
1. Introduction: Play in Japanese Videogame Arcades as a Culturally Situated Practice
2. Balls, Medals, and the Other: Techno-Orientalism in Videogame Arcades and the Early Amusement Spaces in Japan (1903-1978)
3. Policing and Centralization: Game Centre Spaces from the Shinfueiho Reform to the Interconnected Arcade (1976-2016)
4. Software, Hardware, and Space: Theoretical Aspects of Public Gaming
Part II - Case Studies of Play and Space in Japanese Game Centres
5. Player-flaneurs and Extended Spatiality: Play Between Performance and Observation in A-cho
6. Old Surfaces, New Interfaces: Palimpsest and Territorialization in Tsujishoten
7. Media Mixes and the National Network: Compartmentalizing Play in Sega Ikebukuro GIGO
8. Conclusion: Game Centres and Videogame Arcade Play as a Rupture of the Quotidian
Index
Acknowledgements
List of Figures
List of acronyms and abbreviations
Part I - Contextualizing Play in Japanese Amusement Spaces
1. Introduction: Play in Japanese Videogame Arcades as a Culturally Situated Practice
2. Balls, Medals, and the Other: Techno-Orientalism in Videogame Arcades and the Early Amusement Spaces in Japan (1903-1978)
3. Policing and Centralization: Game Centre Spaces from the Shinfueiho Reform to the Interconnected Arcade (1976-2016)
4. Software, Hardware, and Space: Theoretical Aspects of Public Gaming
Part II - Case Studies of Play and Space in Japanese Game Centres
5. Player-flaneurs and Extended Spatiality: Play Between Performance and Observation in A-cho
6. Old Surfaces, New Interfaces: Palimpsest and Territorialization in Tsujishoten
7. Media Mixes and the National Network: Compartmentalizing Play in Sega Ikebukuro GIGO
8. Conclusion: Game Centres and Videogame Arcade Play as a Rupture of the Quotidian
Index
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gaming;videogames;Japanese culture;game centres;SEGA;arcade gaming;video arcades
Preface
Acknowledgements
List of Figures
List of acronyms and abbreviations
Part I - Contextualizing Play in Japanese Amusement Spaces
1. Introduction: Play in Japanese Videogame Arcades as a Culturally Situated Practice
2. Balls, Medals, and the Other: Techno-Orientalism in Videogame Arcades and the Early Amusement Spaces in Japan (1903-1978)
3. Policing and Centralization: Game Centre Spaces from the Shinfueiho Reform to the Interconnected Arcade (1976-2016)
4. Software, Hardware, and Space: Theoretical Aspects of Public Gaming
Part II - Case Studies of Play and Space in Japanese Game Centres
5. Player-flaneurs and Extended Spatiality: Play Between Performance and Observation in A-cho
6. Old Surfaces, New Interfaces: Palimpsest and Territorialization in Tsujishoten
7. Media Mixes and the National Network: Compartmentalizing Play in Sega Ikebukuro GIGO
8. Conclusion: Game Centres and Videogame Arcade Play as a Rupture of the Quotidian
Index
Acknowledgements
List of Figures
List of acronyms and abbreviations
Part I - Contextualizing Play in Japanese Amusement Spaces
1. Introduction: Play in Japanese Videogame Arcades as a Culturally Situated Practice
2. Balls, Medals, and the Other: Techno-Orientalism in Videogame Arcades and the Early Amusement Spaces in Japan (1903-1978)
3. Policing and Centralization: Game Centre Spaces from the Shinfueiho Reform to the Interconnected Arcade (1976-2016)
4. Software, Hardware, and Space: Theoretical Aspects of Public Gaming
Part II - Case Studies of Play and Space in Japanese Game Centres
5. Player-flaneurs and Extended Spatiality: Play Between Performance and Observation in A-cho
6. Old Surfaces, New Interfaces: Palimpsest and Territorialization in Tsujishoten
7. Media Mixes and the National Network: Compartmentalizing Play in Sega Ikebukuro GIGO
8. Conclusion: Game Centres and Videogame Arcade Play as a Rupture of the Quotidian
Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.