Simulation and Gaming across Borders

Simulation and Gaming across Borders

55th International Simulation and Gaming Association Conference, ISAGA 2024, Christchurch, New Zealand, July 8-12, 2024, Revised Selected Papers

Meijer, Sebastiaan; Freese, Maria; Lukosch, Heide

Springer International Publishing AG

05/2025

295

Mole

Inglês

9783031865541

Pré-lançamento - envio 15 a 20 dias após a sua edição

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.- Crossing Borders by Revisiting Ethical Issues of Simulation and Gaming .


.- Where to begin? Integrating Simulation and Indigenous knowledges to create new approaches. .


.- Understanding Behavioral Differences between Machine Agents and Human Participants Based on How They Play the Energy Transition Game .


.- Accounting for psychological safety in serious game and simulation design.


.- Enhancing Fair Play in Online Gaming: The Development and Implementation of the No More Cheats Anti-Cheat System .


.- Navigating Uncertainty: The Emergence of Effort and Emotion in Tabletop Games.


.- Co-Designing an Applied Game about Volcanic Hazards for a Bi-Cultural Environment: 5 Minute Volcano.


.- Conflicted Courses: A Matrix Game for Course Design .


.- A Framework for Co_Design of Edu Escape-Room Aimed ar Exploring Cultural Idenity.


.- Theory informing practice - theorizing good facilitation practice.


.- The Impact of Participants Motivation and Playfulness for the Facilitation of Simulation Games .


.- Pratiti ...becoming aware: Promoting Simulations and Games on a Global Platform .


.- Analyzing relationship to nature within a game frame .


.- Extraordinarily Large-Scale Gaming for the Youth.


.- How does evaluating the effects of a participatory simulation raise questions about the design intentions of participatory processes that may involve simulation/gaming? .


.- Digital Veggie Mart Game for Nutritional Education and Sustainable Food Supply Chain .


.- How Entrepreneurs Learn about Artificial Intelligence by Using an Analogue Card Game .


.- The Impact of Simulation Games on the Success of Simulation Game Course.


.- Feedback and Biofeedback procedure and results, based on the gearshift engine.


.- Simulating Complex Adaptive Software System Technical Debt.
Simulation Gaming;Games;Facilitation;Culture;Complex Systems;Game Design