Routledge Handbook of Esports

Routledge Handbook of Esports

Brock, Tom; Cote, Amanda C.; Jenny, Seth E.; Besombes, Nicolas; Scholz, Tobias M.

Taylor & Francis Ltd

09/2024

722

Dura

9781032531502

15 a 20 dias

Descrição não disponível.
SECTION 1: INTRODUCTION TO ESPORTS 1.1 Introduction to Esports, 1.2 Defining and Spelling Esports, 1.3 Global History of Esports, 1.4 Esports Ecosystems and Stakeholders, 1.5 Esports Genres and Games, 1.6 Esports Developers, Publishers, and Game Design Considerations, 1.7 Esports Equipment and Infrastructure, SECTION 2: ESPORTS RESEARCH 2.1 Introduction to Esports Research, 2.2 Current Status and Key Topics in Esports Research, 2.3 Organizations, Labs/Centers, and Journals Related to Esports Research, 2.4 General Recommendations for Esports Research, 2.5 Qualitative Esports Research Methodology, 2.6 Survey Esports Research Methodology, 2.7 Experimental/Intervention Esports Research Methodology, SECTION 3: ESPORTS PLAYERS 3.1 Introduction to Esports Players, 3.2 Esports Players, 3.3 Esports Performance Skills, 3.4 Esports Player Analytics, 3.5 Esports Coaching, 3.6 Applied Sport Psychology in Esports, 3.7 Esports Player Health and Wellness, 3.8 Esports Ergonomics and Injuries, 3.9 Esports Player Parental and Family Support, 3.10 Esports Professional Player Career Process, SECTION 4: ESPORTS BUSINESS AND MANAGEMENT 4.1 Introduction to Esports Business and Management, 4.2 Esports Business and Finance, 4.3 Esports Management, 4.4 Organizing Esports Events, 4.5 Esports Venue Design and Management, 4.6 Esports Hospitality and Tourism, 4.7 Esports Branding and Marketing, 4.8 Sponsorship in Esports, 4.9 Esports Public Relations, 4.10 Human Resource Management in Esports, SECTION 5: ESPORTS MEDIA AND COMMUNICATION 5.1 Introduction to Esports Media and Communication, 5.2 Esports Journalism, 5.3 Esports Production, 5.4 Streaming Esports, 5.5 Esports Spectatorship, 5.6 Esports Fandom, SECTION 6: ESPORTS EDUCATION 6.1 Introduction to Esports Education, 6.2 Esports Education, 6.3 Competitive Collegiate Esports Programs, 6.4 Competitive Primary and Secondary School Esports Programs, SECTION 7: CRITICAL CONCERNS IN ESPORTS 7.1 Introduction to Critical Concerns in Esports, 7.2 Esports Governance and Esports Law, 7.3 Esports in the Olympics, 7.4 Esports Gambling, 7.5 Ethics and Cheating in Esports, 7.6 Toxicity in Esports, 7.7 Diversity, Equity, and Inclusion in Esports, 7.8 Esports for People with Disabilities, 7.9 Esports Environmental Sustainability, SECTION 8: GLOBAL ESPORTS CULTURES 8.1 Introduction to Global Esports Cultures, 8.2 Esports Culture in the Middle East and Africa, 8.3 Esports Culture in Asia, 8.4 Esports Culture in Europe, 8.5 Esports Culture in Oceania, 8.6 Esports Culture in North America, 8.7 Esports Culture in South America, SECTION 9: ESPORTS FUTURE DIRECTIONS 9.1 The Future of Esports, SECTION 10: KEY TERMS DEFINITIONS 10.1 Key Terms Definitions
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Esports;Players;Business;Management;Education;Research;Media;Communication;Global Esports Cultures;Global History;Ecosystems;Stakeholders;Genres;Games;Developers;Publishers;Infrastructure;Organizations;Labs/Centers;Qualitative Methodology;Survey;Experimental/Intervention;Methodology;Performance;Performance Psychology;Analytics;Coaching;Health;Wellness;Ergonomics;Injuries;Parental Support;Professional Player;Career;Finance;Event;Tournament;Venue;Hospitality;Tourism;Marketing;Branding;Sponsorship;Public Relations;Human Resources;Journalism;Production;Streaming;Spectatorship;Fandom;Competitive;Law;Governance;Olympics;Gambling;Fantasy Esports;Ethics;Cheating;Toxicity;Diversity;Inclusion;Disabilities;Environmental Sustainability;Africa;Middle East;Asia;Europe;Oceania;North America;South America