Procedural Generation in Godot
portes grátis
Procedural Generation in Godot
Learn to Generate Enjoyable Content for Your Games
Pitt, Christopher
APress
01/2023
253
Mole
Inglês
9781484287941
15 a 20 dias
522
Descrição não disponível.
Chapter 1: Hand crafted vs. Procedural.- Chapter 2: Generating with Nodes.- Chapter 3: Generating with Tiles.- Chapter 4: Recreating Sokoban.- Chapter 5: Designing Levels in Pixel Art.- Chapter 6: Creating a Seeding System.- Chapter 7: Recreating Bouncy Cars.- Chapter 8: Navigating in Generated Levels.- Chapter 9: Randomized Collective Nodes within a Generated Map.- Chapter 10: Recreating Invasion.- Chapter 11: Paths and Path Followers.- Chapter 12: Interaction Systems.- Chapter 13: Recreating This War of Mine.
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Procedural generation;Godot;Indie;Randomization;Seeding;Interaction Systems
Chapter 1: Hand crafted vs. Procedural.- Chapter 2: Generating with Nodes.- Chapter 3: Generating with Tiles.- Chapter 4: Recreating Sokoban.- Chapter 5: Designing Levels in Pixel Art.- Chapter 6: Creating a Seeding System.- Chapter 7: Recreating Bouncy Cars.- Chapter 8: Navigating in Generated Levels.- Chapter 9: Randomized Collective Nodes within a Generated Map.- Chapter 10: Recreating Invasion.- Chapter 11: Paths and Path Followers.- Chapter 12: Interaction Systems.- Chapter 13: Recreating This War of Mine.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.