Procedural Generation in Godot

Procedural Generation in Godot

Learn to Generate Enjoyable Content for Your Games

Pitt, Christopher

APress

01/2023

253

Mole

Inglês

9781484287941

15 a 20 dias

522

Descrição não disponível.
Chapter 1: Hand crafted vs. Procedural.- Chapter 2: Generating with Nodes.- Chapter 3: Generating with Tiles.- Chapter 4: Recreating Sokoban.- Chapter 5: Designing Levels in Pixel Art.- Chapter 6: Creating a Seeding System.- Chapter 7: Recreating Bouncy Cars.- Chapter 8: Navigating in Generated Levels.- Chapter 9: Randomized Collective Nodes within a Generated Map.- Chapter 10: Recreating Invasion.- Chapter 11: Paths and Path Followers.- Chapter 12: Interaction Systems.- Chapter 13: Recreating This War of Mine.
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Procedural generation;Godot;Indie;Randomization;Seeding;Interaction Systems